# Conflicts:
# Assets/Third Party Assets/ProCore/ProGrids/About/Editor/pg_AboutWindow.cs.meta
# Assets/Third Party Assets/ProCore/ProGrids/Classes/pg_Constant.cs.meta
# Assets/Third Party Assets/ProCore/ProGrids/Classes/pg_Enum.cs.meta
# Assets/Third Party Assets/ProCore/ProGrids/Classes/pg_IconUtility.cs.meta
# Assets/Third Party Assets/ProCore/ProGrids/Classes/pg_IgnoreSnapAttribute.cs.meta
# Assets/Third Party Assets/ProCore/ProGrids/Editor/pg_Editor.cs.meta
# Assets/Third Party Assets/ProCore/ProGrids/Editor/pg_GridRenderer.cs.meta
# Assets/Third Party Assets/ProCore/ProGrids/Editor/pg_ParameterWindow.cs.meta
# Assets/Third Party Assets/ProCore/ProGrids/Editor/pg_Preferences.cs.meta
# Assets/Third Party Assets/ProCore/ProGrids/Editor/pg_ToggleContent.cs.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_Button_Hover.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_Button_Normal.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_AngleVis_Off.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_AngleVis_On.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_Divider.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_PGrid_3D_Off.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_PGrid_3D_On.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_PGrid_Lock_Off.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_PGrid_Lock_On.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_PGrid_X_Off.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_PGrid_X_On.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_PGrid_Y_Off.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_PGrid_Y_On.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_PGrid_Z_Off.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_PGrid_Z_On.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_PushToGrid_Normal.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_PushToGrid_Pressed.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_Snap_Off.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_Snap_On.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_Vis_Off.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_GUI_Vis_On.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_MenuExtendo_Close.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/GUI/ProGridsToggles/ProGrids2_MenuExtendo_Open.png.meta
# Assets/Third Party Assets/ProCore/ProGrids/MonoBehaviour/pg_IgnoreSnap.cs.meta
# Assets/Third Party Assets/ProCore/ProGrids/Shader/pg_GridShader.shader.meta
Reworked logic functions so they find the next block
Added scene for testing
Added proGrids back
Added Editor tool to move main camera to scene view Atl-Shit C