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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
using UnityEngine.Networking; | |||
using Networking.Server; | |||
using Networking; | |||
public class ScoreBoard : MonoBehaviour | |||
{ | |||
//calculate who is first second, third and fourth | |||
//update the order on the UI with player names | |||
//after 10 seconds load next scene/game | |||
public ConnectionHandler clientDataList; | |||
List<ClientData> ConnectedClients; | |||
//calculate who is first second, third and fourth | |||
//update the order on the UI with player names | |||
//after 10 seconds load next scene/game | |||
} |