Browse Source

Getting character instantiating

Josh_Dev_branch
Claire Peta 5 years ago
parent
commit
e99ec4db8b
74 changed files with 19121 additions and 6996 deletions
  1. +35
    -32
      Assets/KUBIKOS - Cube Mini Animals/Animals1_AnimCTRL/Animals1_FourLeggedCont.controller
  2. +244
    -230
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Bear.prefab
  3. +263
    -247
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Bird.prefab
  4. +547
    -505
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Bunny.prefab
  5. +340
    -314
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Cat.prefab
  6. +257
    -239
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Chick.prefab
  7. +251
    -233
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Chicken.prefab
  8. +366
    -342
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Cow.prefab
  9. +254
    -238
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Deer.prefab
  10. +515
    -475
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Dog.prefab
  11. +282
    -266
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Duck.prefab
  12. +381
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      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Fox.prefab
  13. +408
    -380
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Goat.prefab
  14. +411
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  15. +340
    -318
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Lion.prefab
  16. +344
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  17. +233
    -219
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  18. +258
    -244
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Panda.prefab
  19. +281
    -265
      Assets/KUBIKOS - Cube Mini Animals/Prefabs/Pig.prefab
  20. +251
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  21. +365
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  22. +358
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  23. +409
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  24. +8
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  25. +388
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  26. +7
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  27. +420
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  28. +7
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  31. +580
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  32. +7
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  33. +452
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  34. +7
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  35. +452
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  36. +7
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  37. +548
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  38. +7
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  39. +420
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  40. +7
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  41. +802
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  42. +7
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  43. +420
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  44. +7
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  53. +515
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  54. +7
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  55. +388
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  56. +7
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  57. +389
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  58. +7
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  59. +420
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  60. +7
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  61. +452
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  62. +7
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  63. +548
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  64. +7
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  65. +547
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  66. +7
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  67. +610
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  68. +7
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  69. +18
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  70. +17
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  71. +1
    -76
      Assets/Scenes/TuteLevelFive.unity
  72. +1
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      Assets/Scripts/Block.cs
  73. +11
    -7
      Assets/Scripts/Character.cs
  74. +11
    -3
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Assets/Scenes/ChickenRunTwo.unity View File

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Assets/Scenes/Networking Test Scenes/ServerScene.unity View File

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+ 1
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Assets/Scenes/TuteLevelFive.unity View File

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+ 1
- 1
Assets/Scripts/Block.cs View File

@ -67,7 +67,7 @@ public class Block : MonoBehaviour
Block[] blocks = cols.Where(p => p.GetComponent<Block>() != null).Select(p => p.GetComponent<Block>()).ToArray();
//Draw cube, for visuals
DebugExtensions.DrawCube(position, halfExtent, Color.cyan, 1, false);
//DebugExtensions.DrawCube(position, halfExtent, Color.cyan, 1, false);
//if didn't hit anyblocks return false
if (blocks.Length == 0)

+ 11
- 7
Assets/Scripts/Character.cs View File

@ -40,7 +40,12 @@ public class Character : MonoBehaviour
//move to starting block
transform.position = CurrentBlock.VisualPosition;
characterAnimator = GetComponentInChildren<Animator>();
//get character string from player replace from "Bear"
GameObject prefab = Resources.Load("Bear") as GameObject;
GameObject Bear = Instantiate(prefab, this.gameObject.transform);
characterAnimator = GetComponentInChildren<Animator>();
characterAnimator.Play("Idle");
}
@ -59,9 +64,11 @@ public class Character : MonoBehaviour
float elapsedTime = 0;
Vector3 startPosition = Current.position;
time *= 0.8f;
while (elapsedTime < time)
characterAnimator.Play("Jump Inplace");
yield return new WaitForSeconds(0.15f);
while (elapsedTime < time)
{
transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time));
transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time));
transform.position += yValue((elapsedTime / time), heightMax);
yield return new WaitForEndOfFrame();
elapsedTime += Time.deltaTime;
@ -79,8 +86,6 @@ public class Character : MonoBehaviour
{
characterAnimator.Play("Walk");
transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / 1.5f));
//transform.position += yValue((elapsedTime / time), heightMax);
//characterAnimator.Play("Walk");
yield return new WaitForEndOfFrame();
elapsedTime += Time.deltaTime;
}
@ -116,7 +121,6 @@ public class Character : MonoBehaviour
{
characterAnimator.Play("Jump");
transform.forward = Vector3.Slerp(startDirection, endDirection, (elapsedTime / time));
//transform.position = startPosition +yValue((elapsedTime / time), heightMax);
yield return new WaitForEndOfFrame();
elapsedTime += Time.deltaTime;
}
@ -163,7 +167,7 @@ public class Character : MonoBehaviour
//transform.position = CurrentBlock.VisualPosition;
}
/// <summary>
/// <summary>
/// Upon collision with a floating block, collect its
/// Upon collision with the end portal, end of level
/// </summary>

+ 11
- 3
Assets/Scripts/UI/ScoreBoard.cs View File

@ -1,10 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using Networking.Server;
using Networking;
public class ScoreBoard : MonoBehaviour
{
//calculate who is first second, third and fourth
//update the order on the UI with player names
//after 10 seconds load next scene/game
public ConnectionHandler clientDataList;
List<ClientData> ConnectedClients;
//calculate who is first second, third and fourth
//update the order on the UI with player names
//after 10 seconds load next scene/game
}

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