From e99ec4db8b519a09d3eda062ece8cd826ebe3f4d Mon Sep 17 00:00:00 2001 From: Claire Peta Date: Thu, 11 Apr 2019 16:45:43 +1000 Subject: [PATCH] Getting character instantiating --- .../Animals1_FourLeggedCont.controller | 67 +- .../Prefabs/Bear.prefab | 474 ++++---- .../Prefabs/Bird.prefab | 510 ++++---- .../Prefabs/Bunny.prefab | 1052 +++++++++-------- .../Prefabs/Cat.prefab | 654 +++++----- .../Prefabs/Chick.prefab | 496 ++++---- .../Prefabs/Chicken.prefab | 484 ++++---- .../Prefabs/Cow.prefab | 708 +++++------ .../Prefabs/Deer.prefab | 492 ++++---- .../Prefabs/Dog.prefab | 990 ++++++++-------- .../Prefabs/Duck.prefab | 548 ++++----- .../Prefabs/Fox.prefab | 736 ++++++------ .../Prefabs/Goat.prefab | 788 ++++++------ .../Prefabs/Horse.prefab | 794 +++++++------ .../Prefabs/Lion.prefab | 658 ++++++----- .../Prefabs/Lizard.prefab | 666 ++++++----- .../Prefabs/Owl.prefab | 452 +++---- .../Prefabs/Panda.prefab | 502 ++++---- .../Prefabs/Pig.prefab | 546 ++++----- .../Prefabs/Sheep.prefab | 484 ++++---- .../Prefabs/Turtle.prefab | 706 +++++------ .../Prefabs/Wolf.prefab | 692 +++++------ .../Prefabs/Zebra.prefab | 790 +++++++------ Assets/Resources.meta | 8 + Assets/Resources/Bear.prefab | 388 ++++++ Assets/Resources/Bear.prefab.meta | 7 + Assets/Resources/Bird.prefab | 420 +++++++ Assets/Resources/Bird.prefab.meta | 7 + Assets/Resources/Bunny.prefab | 836 +++++++++++++ Assets/Resources/Bunny.prefab.meta | 7 + Assets/Resources/Cat.prefab | 580 +++++++++ Assets/Resources/Cat.prefab.meta | 7 + Assets/Resources/Chick.prefab | 452 +++++++ Assets/Resources/Chick.prefab.meta | 7 + Assets/Resources/Chicken.prefab | 452 +++++++ Assets/Resources/Chicken.prefab.meta | 7 + Assets/Resources/Cow.prefab | 548 +++++++++ Assets/Resources/Cow.prefab.meta | 7 + Assets/Resources/Deer.prefab | 420 +++++++ Assets/Resources/Deer.prefab.meta | 7 + Assets/Resources/Dog.prefab | 802 +++++++++++++ Assets/Resources/Dog.prefab.meta | 7 + Assets/Resources/Duck.prefab | 420 +++++++ Assets/Resources/Duck.prefab.meta | 7 + Assets/Resources/Fox.prefab | 580 +++++++++ Assets/Resources/Fox.prefab.meta | 7 + Assets/Resources/Goat.prefab | 612 ++++++++++ Assets/Resources/Goat.prefab.meta | 7 + Assets/Resources/Horse.prefab | 612 ++++++++++ Assets/Resources/Horse.prefab.meta | 7 + Assets/Resources/Lion.prefab | 516 ++++++++ Assets/Resources/Lion.prefab.meta | 7 + Assets/Resources/Lizard.prefab | 515 ++++++++ Assets/Resources/Lizard.prefab.meta | 7 + Assets/Resources/Owl.prefab | 388 ++++++ Assets/Resources/Owl.prefab.meta | 7 + Assets/Resources/Panda.prefab | 389 ++++++ Assets/Resources/Panda.prefab.meta | 7 + Assets/Resources/Pig.prefab | 420 +++++++ Assets/Resources/Pig.prefab.meta | 7 + Assets/Resources/Sheep.prefab | 452 +++++++ Assets/Resources/Sheep.prefab.meta | 7 + Assets/Resources/Turtle.prefab | 548 +++++++++ Assets/Resources/Turtle.prefab.meta | 7 + Assets/Resources/Wolf.prefab | 547 +++++++++ Assets/Resources/Wolf.prefab.meta | 7 + Assets/Resources/Zebra.prefab | 610 ++++++++++ Assets/Resources/Zebra.prefab.meta | 7 + Assets/Scenes/ChickenRunTwo.unity | 30 +- .../Networking Test Scenes/ServerScene.unity | 18 +- Assets/Scenes/TuteLevelFive.unity | 77 +- Assets/Scripts/Block.cs | 2 +- Assets/Scripts/Character.cs | 18 +- Assets/Scripts/UI/ScoreBoard.cs | 14 +- 74 files changed, 19121 insertions(+), 6996 deletions(-) create mode 100644 Assets/Resources.meta create mode 100644 Assets/Resources/Bear.prefab create mode 100644 Assets/Resources/Bear.prefab.meta create mode 100644 Assets/Resources/Bird.prefab create mode 100644 Assets/Resources/Bird.prefab.meta create mode 100644 Assets/Resources/Bunny.prefab create mode 100644 Assets/Resources/Bunny.prefab.meta create mode 100644 Assets/Resources/Cat.prefab create mode 100644 Assets/Resources/Cat.prefab.meta create mode 100644 Assets/Resources/Chick.prefab create mode 100644 Assets/Resources/Chick.prefab.meta create mode 100644 Assets/Resources/Chicken.prefab create mode 100644 Assets/Resources/Chicken.prefab.meta create mode 100644 Assets/Resources/Cow.prefab create mode 100644 Assets/Resources/Cow.prefab.meta create mode 100644 Assets/Resources/Deer.prefab create mode 100644 Assets/Resources/Deer.prefab.meta create mode 100644 Assets/Resources/Dog.prefab create mode 100644 Assets/Resources/Dog.prefab.meta create mode 100644 Assets/Resources/Duck.prefab create mode 100644 Assets/Resources/Duck.prefab.meta create mode 100644 Assets/Resources/Fox.prefab create mode 100644 Assets/Resources/Fox.prefab.meta create mode 100644 Assets/Resources/Goat.prefab create mode 100644 Assets/Resources/Goat.prefab.meta create mode 100644 Assets/Resources/Horse.prefab create mode 100644 Assets/Resources/Horse.prefab.meta create mode 100644 Assets/Resources/Lion.prefab create mode 100644 Assets/Resources/Lion.prefab.meta create mode 100644 Assets/Resources/Lizard.prefab create mode 100644 Assets/Resources/Lizard.prefab.meta create mode 100644 Assets/Resources/Owl.prefab create mode 100644 Assets/Resources/Owl.prefab.meta create mode 100644 Assets/Resources/Panda.prefab create mode 100644 Assets/Resources/Panda.prefab.meta create mode 100644 Assets/Resources/Pig.prefab create mode 100644 Assets/Resources/Pig.prefab.meta create mode 100644 Assets/Resources/Sheep.prefab create mode 100644 Assets/Resources/Sheep.prefab.meta create mode 100644 Assets/Resources/Turtle.prefab create mode 100644 Assets/Resources/Turtle.prefab.meta create mode 100644 Assets/Resources/Wolf.prefab create mode 100644 Assets/Resources/Wolf.prefab.meta create mode 100644 Assets/Resources/Zebra.prefab create mode 100644 Assets/Resources/Zebra.prefab.meta diff --git a/Assets/KUBIKOS - Cube Mini Animals/Animals1_AnimCTRL/Animals1_FourLeggedCont.controller b/Assets/KUBIKOS - Cube Mini Animals/Animals1_AnimCTRL/Animals1_FourLeggedCont.controller index e21c0c8..ba3d81b 100644 --- a/Assets/KUBIKOS - Cube Mini Animals/Animals1_AnimCTRL/Animals1_FourLeggedCont.controller +++ 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MonoBehaviour Block[] blocks = cols.Where(p => p.GetComponent() != null).Select(p => p.GetComponent()).ToArray(); //Draw cube, for visuals - DebugExtensions.DrawCube(position, halfExtent, Color.cyan, 1, false); + //DebugExtensions.DrawCube(position, halfExtent, Color.cyan, 1, false); //if didn't hit anyblocks return false if (blocks.Length == 0) diff --git a/Assets/Scripts/Character.cs b/Assets/Scripts/Character.cs index 1a30755..31337c7 100644 --- a/Assets/Scripts/Character.cs +++ b/Assets/Scripts/Character.cs @@ -40,7 +40,12 @@ public class Character : MonoBehaviour //move to starting block transform.position = CurrentBlock.VisualPosition; - characterAnimator = GetComponentInChildren(); + + //get character string from player replace from "Bear" + GameObject prefab = Resources.Load("Bear") as GameObject; + GameObject Bear = Instantiate(prefab, this.gameObject.transform); + + characterAnimator = GetComponentInChildren(); characterAnimator.Play("Idle"); } @@ -59,9 +64,11 @@ public class Character : MonoBehaviour float elapsedTime = 0; Vector3 startPosition = Current.position; time *= 0.8f; - while (elapsedTime < time) + characterAnimator.Play("Jump Inplace"); + yield return new WaitForSeconds(0.15f); + while (elapsedTime < time) { - transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time)); + transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / time)); transform.position += yValue((elapsedTime / time), heightMax); yield return new WaitForEndOfFrame(); elapsedTime += Time.deltaTime; @@ -79,8 +86,6 @@ public class Character : MonoBehaviour { characterAnimator.Play("Walk"); transform.position = Vector3.Lerp(startPosition, Target.VisualPosition, (elapsedTime / 1.5f)); - //transform.position += yValue((elapsedTime / time), heightMax); - //characterAnimator.Play("Walk"); yield return new WaitForEndOfFrame(); elapsedTime += Time.deltaTime; } @@ -116,7 +121,6 @@ public class Character : MonoBehaviour { characterAnimator.Play("Jump"); transform.forward = Vector3.Slerp(startDirection, endDirection, (elapsedTime / time)); - //transform.position = startPosition +yValue((elapsedTime / time), heightMax); yield return new WaitForEndOfFrame(); elapsedTime += Time.deltaTime; } @@ -163,7 +167,7 @@ public class Character : MonoBehaviour //transform.position = CurrentBlock.VisualPosition; } - /// + /// /// Upon collision with a floating block, collect its /// Upon collision with the end portal, end of level /// diff --git a/Assets/Scripts/UI/ScoreBoard.cs b/Assets/Scripts/UI/ScoreBoard.cs index c741a00..754d345 100644 --- a/Assets/Scripts/UI/ScoreBoard.cs +++ b/Assets/Scripts/UI/ScoreBoard.cs @@ -1,10 +1,18 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.Networking; +using Networking.Server; +using Networking; public class ScoreBoard : MonoBehaviour { -//calculate who is first second, third and fourth -//update the order on the UI with player names -//after 10 seconds load next scene/game + public ConnectionHandler clientDataList; + + List ConnectedClients; + + + //calculate who is first second, third and fourth + //update the order on the UI with player names + //after 10 seconds load next scene/game }