492d895
(HEAD -> master)
Made new, smaller starting areas to promote collisions and jostling at the start of the game. (The original starting areas are still there, just no longer used.) Tweaked the cannon script so that they fire as soon as the countdown hits 0, rather than on the subsequent turn. Added traps & terrain features to the snaking map sections to make them more interesting. Added item spawns to the bigger snaking section. by
2019-11-08 01:08:41 +1100
abd6027
Rewrote the jumping logic to avoid infinite loops when jumping onto a character in front of a wall - characters will now jump back to the first open square available. by
2019-11-06 19:51:20 +1100
38d8786
Fixed the conveyor belt issue that was causing map errors. by
2019-11-03 02:00:52 +1100
377c5d4
Corrected a spawn location in the seven-player lineup. by
2019-11-02 22:05:59 +1100
d97f9b4
And a few more that I just realised should be there. by
2019-11-02 20:16:02 +1100
4d8da3b
Restored debug statements to MapManager.cs. by
2019-11-02 20:12:41 +1100
e827f23
Dummy commit to trick SourceTree into letting me push... by
2019-11-02 20:00:17 +1100
6699c42
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-11-02 19:58:31 +1100
f8ec899
Fixed issue where players could respawn floating in the air after falling off the track, if the spot they fell from was near the respawn location. by
2019-11-02 19:56:59 +1100
ac31864
Fix the order stuff that my fix for the block issue messed up a little by
2019-11-02 12:45:22 +1100
9ab1d1d
Fixed a few errors in track prefabs. by
2019-11-01 23:39:20 +1100
fb9b352
Small changes i had here and ones i made to try and fix an error by
2019-11-01 18:49:46 +1100
937cdbb
Increase to 8 players for server build by
2019-10-22 16:04:05 +1100
174888b
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-18 23:23:11 +1100
ae12fa3
fixed rotate converoy belt section by
2019-10-18 23:22:56 +1100
5f09ba2
Small fix to hopefully fix a bug where people respawn on the same block. by
2019-10-18 23:00:58 +1100
53cb01b
Fixed up the 8-player spawn, added a map section that was mistakenly left off the roster. by
2019-10-18 22:29:25 +1100
35f4b9d
Fix characters dying and order based on x at start of game by
2019-10-18 19:42:05 +1100
914ad9d
updated webgl build in Project by
2019-10-18 18:47:19 +1100
58ab77d
Fixed a missing entry on the Width 5 map section list. by
2019-10-18 17:09:53 +1100
b21ed90
Added music, Added remaining icons, Edited the icon for the game to rounded corners, Code and debug cleaning, Done client and server build pushed to teams by
2019-10-18 14:27:22 +1100
fbb4da7
Fixed map generation bug in build by
2019-10-18 13:49:56 +1100
4604ae7
removed missile from start inventory by
2019-10-17 22:31:50 +1100
a59a33c
did some bug fixes by
2019-10-17 22:21:46 +1100
7e1f85b
Did some webGL fixes + port stuff by
2019-10-17 21:43:47 +1100
d09abf7
Fix lives lost, and small code cleaning by
2019-10-17 19:23:35 +1100
77f1c8d
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-17 18:57:16 +1100
55cadb7
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-17 18:55:44 +1100
d495887
Changed respawn function so that you will always respawn at ground level, after some weirdness with respawning on top of crystals. by
2019-10-17 18:55:01 +1100
100e4f1
Messing around with HTML by
2019-10-17 18:54:20 +1100
db19ee9
Made the cannons able to start at different points in their countdowns. Made falling off things cost lives (player is currently notified a turn late). by
2019-10-17 18:36:56 +1100
7268595
Chicken Wing by
2019-10-17 18:24:40 +1100
7dca2b4
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-17 17:57:12 +1100
c3cd229
Fixed problems with falling of the far side of the track, made the pit trap logic the same as the falling-off-the-side logic, removed some sub-par link sections that were clogging up the lists of possibilities. by
2019-10-17 17:56:57 +1100
3cfd98a
Fix the cow, Fix the spawn stuff by
2019-10-17 17:16:44 +1100
2386dda
Fixed shot if client doesn't have resource by
2019-10-17 16:59:19 +1100
2213a1c
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-17 15:50:27 +1100
ecb0fe6
Fixed conveyor belt going the wrong way in Backbelt 5-1 (and added a variant with a slightly different pit arrangement).Added a couple of extra link sections. by
2019-10-17 15:49:24 +1100
14fc595
Maybe fixed double move respawn by
2019-10-17 15:38:27 +1100
895f008
Update server menu settings by
2019-10-17 14:45:24 +1100
ed6c1de
Update how to play section for client main menu by
2019-10-17 14:36:30 +1100
07d2879
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-17 14:23:48 +1100
866c8e2
Fix conveyorbelt issue by
2019-10-17 14:15:42 +1100
ed38181
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-17 13:27:51 +1100
121eed4
Updated hook + WebGL by
2019-10-17 13:23:58 +1100
e08ae38
Fixed respawning-related issues (I hope). Players should now respawn only on open squares and never on traps. by
2019-10-17 00:01:01 +1100
3e7480f
Added replace block + updated webgl build by
2019-10-16 23:23:51 +1100
d6fd662
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-16 20:06:21 +1100
d3720b4
Did some bug fixing. Water pushes character off if someone ends up ontop by
2019-10-16 20:03:37 +1100
aad9206
Have to head home, psu hof small changes i made while play testing for bugs and whatnot (forgot to stage all on previous push) by
2019-10-16 16:29:12 +1100
96fcac2
Have to head home, psu hof small changes i made while play testing for bugs and whatnot by
2019-10-16 16:27:29 +1100
5e29d62
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-15 23:12:54 +1100
506cfb8
Falling works + fixed cannon prefab by
2019-10-15 23:12:37 +1100
3f25529
Added sprites to resources for client side so icons load for logic blocks, Turned on the video for the client main menu, fixed error with cannon missing link for text by
2019-10-15 21:24:07 +1100
de9fa19
Added winner scene, Added the how to play back into the client menu, Fixed the block spawning issue (ran about 10 rounds with no errors), Added another counter for the cannon so it shows both sides, Removed some Debugs, Made the fog not static, Players can sucessfully disconnect from the game - their character is also removed and the server doesnt wait for their input by
2019-10-12 10:57:23 +1100
2c9f01a
Applied new respawn logic to falling off the map as well. by
2019-10-10 13:07:07 +1100
24cb251
fixed some merge errors by
2019-10-10 11:02:16 +1100
521921d
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-10 10:41:49 +1100
3e1b9c6
Webgl works alongside android + included in project by
2019-10-10 10:40:32 +1100
c1309d9
Implemented new respawn logic: respawn location is the average loccation of players left on map, if any, or otherwise is the centre of the screen. Players will respawn in random open & unoccupied squares near this (within a radius of 1 if possible, widening the radius if there aren't enough open squares in that area). by
2019-10-10 03:01:18 +1100
0208a6d
Billboard the player order on the backs of each character, Added a overlay/shadow to the lobby names to make theme easier to read, Added a coloured background and animal sprite to the client background so players remember who they are by
2019-10-09 20:43:08 +1100
88cb075
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-08 10:33:16 +1100
e80bfaf
Got webGL build working, some bugs still by
2019-10-08 10:33:00 +1100
6861601
Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up). by
2019-10-03 17:08:56 +1000
941f5df
Tested code that works for block spawning also commented out some debug.log stuff by
2019-10-03 16:20:01 +1000
b3b8469
fixed gizmos breaking things on play by
2019-10-03 15:47:09 +1000
502e6df
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-03 15:37:32 +1000
74bfd13
Block gizmos visible in Prefab view by
2019-10-03 15:37:05 +1000
3a3270e
Uncomment stuff for collectable spawning testing + icon by
2019-10-03 15:21:41 +1000
5b31d42
Fixed wrong bool ticked on one of the map sections. by
2019-10-03 15:19:57 +1000
b618124
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-03 14:50:42 +1000
eab76a8
fixed hookshot serialization + added isvisible function by
2019-10-03 14:50:08 +1000
c7dc3a5
Added item spawn locations to all existing map section prefabs. Also pushed a second snaking map section. by
2019-10-03 14:49:13 +1000
5d9a6ca
Fixed the character script after merge :) by
2019-10-03 14:02:48 +1000
6564026
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-03 13:55:58 +1000
365b660
Update to the block spawning script, added the call line to where the new map section is added to update the spawning positions(commented out for now) also started looking into handling a client disconnecting and removing them from the client list to avoid errors by
2019-10-03 13:30:19 +1000
07946d3
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-10-03 12:16:11 +1000
186a1dd
Fixed cannon so we aren't waiting for it. Started to add hook shot. by
2019-10-03 12:14:04 +1000
764cb2c
Block spawning update by
2019-10-02 15:27:55 +1000
a360fe8
Fixed the cannon and converyor belt traps, and set up Block to mark some as spawnable locations - please noone touch the blockspawn script - im still working on it by
2019-09-29 16:26:32 +1000
6f594d0
Hopefully fixed issue with the missing spawn block in the 4-player pen. by
2019-09-28 16:51:21 +1000
25610a9
Removed some link sections from the roster (the 7-widths and the ones that had water/pits next to the edge, because those looked weird). by
2019-09-26 16:06:16 +1000
3432f74
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-09-26 15:56:31 +1000
16eb8a0
Another 4-player spawn revision. by
2019-09-26 15:55:33 +1000
1105ee3
Fix max players to 8 Fix crystal and boulder prefab and loss of life by
2019-09-26 15:54:05 +1000
19d90e3
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-09-26 15:36:23 +1000
79f0289
fixed dying on a half turn, removed old half turns by
2019-09-26 15:35:40 +1000
014d93b
Revised the four-player spawn prefab to fix an imbalance we noticed while testing. by
2019-09-26 15:28:43 +1000
76374fc
And removed the spammy debug statements that are no longer needed. by
2019-09-26 15:15:00 +1000
1cb4324
Camera will now track the average position of all players on the track, and catch up to the leading player if they are off the screen. by
2019-09-26 15:12:22 +1000
9e5e2fb
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-09-26 14:34:40 +1000
bec7885
Pushing logic block changes from last week by
2019-09-26 14:31:43 +1000
47b91aa
Added ability for player one to start game by
2019-09-26 12:13:41 +1000
6506309
Fixed character play order, checked max players (it was already 8?!?), fixed timing on the boulder and crystals - less inbetween wait time = less time between rounds by
2019-09-25 20:48:20 +1000
50ac156
Forgot to push lafter class last night by
2019-09-20 12:36:14 +1000
2a0c9f8
Added a new map section as an example of what I was talking about this evening. by
2019-09-19 23:13:08 +1000
51a1960
Yet another fix to misaligned pits. by
2019-09-19 16:24:36 +1000
2fe1a12
Fixed another prefab section with misaligned pits. by
2019-09-19 16:02:29 +1000
abd9926
Fixed bug that was misplacing the spawning area due to startX being changed between games in MapManager.asset. by
2019-09-19 15:50:09 +1000
571822a
Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a by
2019-09-19 15:36:16 +1000