Browse Source

Added replace block + updated webgl build

master
Joshua Reason 5 years ago
parent
commit
3e7480ff17
56 changed files with 820 additions and 13 deletions
  1. +3
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  2. +8
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  3. +3
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  10. +2
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  12. +0
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  15. +2
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Assets/Scripts/Character.cs View File

@ -8,7 +8,7 @@ using TMPro;
public class Character : MonoBehaviour
{
public enum Animation { Walk, Run, Jump, Sit, Attack, Hit }
public enum Animation { Walk, Run, Jump, Sit, Attack, Hit,None }
public blockSpawn spawn;
public int runOrder = 0;

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@ -91,7 +91,8 @@ public class Block : MonoBehaviour
/// <param name="player">Player which moved on to block</param>
public virtual void OnLeftByPlayer(Character player)
{
CurrentPlayer = null;
if (CurrentPlayer == player)
CurrentPlayer = null;
}
/// <summary>

+ 15
- 3
Assets/Scripts/LevelBlocks/Water.cs View File

@ -4,7 +4,7 @@ using UnityEngine;
public class Water : ActiveBlock
{
[Header("Water Settings")]
[SerializeField]
[Tooltip("GameObject which appears when character respawns")]
private GameObject lillyPad;
@ -13,6 +13,9 @@ public class Water : ActiveBlock
[Tooltip("Distance character will be submerged into the water")]
private float FallDistance = 0.5f;
[SerializeField]
private bool lillyPadStartUp = false;
private bool isLillyPadUp = false;
private Character trappedCharacter;
@ -22,11 +25,20 @@ public class Water : ActiveBlock
return 0;
}
private void Start()
{
if (lillyPadStartUp)
{
StartCoroutine(LerpToPosition(lillyPad.transform, VisualPosition, 0));
isLillyPadUp = true;
}
}
public override IEnumerator OnWalkedOnByPlayer(Character player, Vector3 moveDirection)
{
yield return StartCoroutine(base.OnWalkedOnByPlayer(player, moveDirection));
if (trappedCharacter == null)
if (trappedCharacter == null && !isLillyPadUp)
{
CurrentPlayer = null;
trappedCharacter = player;
@ -41,7 +53,7 @@ public class Water : ActiveBlock
public override void OnLeftByPlayer(Character player)
{
base.OnLeftByPlayer(player);
if (isLillyPadUp)
if (isLillyPadUp && CurrentPlayer == null)
{
StartCoroutine(LerpToPosition(lillyPad.transform, VisualPosition + Vector3.down * FallDistance, 1));
isLillyPadUp = false;

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@ -220,7 +220,6 @@ public class BlockToken
{
LogicBlock retVal = (LogicBlock)ScriptableObject.CreateInstance(blockType);
//Debug.Log("type: " + retVal.GetType());
retVal.CopyToken(this);
return retVal;

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@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Major Project/Pick Ups/Replace Block")]
[System.Serializable]
public class Replace : LogicBlock
{
public GameObject blockPrefab;
public override Block GetEndBlock(Block startBlock, Transform transform, LayerMask layerMask)
{
return startBlock;
}
protected override IEnumerator BlockLogic(Character player, float animationTime, bool useBlockDirection = false)
{
Block oldBlock = player.CurrentBlock;
Transform parent = oldBlock.transform.parent;
Vector3 position = oldBlock.position;
Block newBlock = Instantiate(blockPrefab, parent).GetComponent<Block>();
newBlock.transform.position = position;
yield return player.StartCoroutine(player.MoveToBlock(newBlock, Character.Animation.None, 0.0f));
Destroy(oldBlock);
}
public override void CopyToken(BlockToken token)
{
base.CopyToken(token);
blockPrefab= Resources.Load<GameObject>(((ReplaceToken)token).prefabName);
}
public override BlockToken ToToken(BlockToken token = null)
{
if (token == null)
token = new ReplaceToken(this);
Debug.Log(base.ToToken(token).GetType().Name);
ReplaceToken retVal = (ReplaceToken)base.ToToken(token);
retVal.prefabName = blockPrefab.name;
return retVal;
}
}
[System.Serializable]
public class ReplaceToken : BlockToken
{
public string prefabName;
public ReplaceToken(LogicBlock block) : base(block) { }
}

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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Pet.Move()</title>
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<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/WebGLBuild.json", {onProgress: UnityProgress});
</script>
</head>
<body>
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<div id="gameContainer" style="width: 960px; height: 600px"></div>
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