|
|
@ -1,62 +0,0 @@ |
|
|
|
using System.Collections; |
|
|
|
using System.Collections.Generic; |
|
|
|
using UnityEngine; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Logic block which deals with moving a character in a direction
|
|
|
|
/// </summary>
|
|
|
|
[CreateAssetMenu(menuName = "Major Project/RotateHalf Block")] |
|
|
|
[System.Serializable] |
|
|
|
public class RotateHalf : LogicBlock |
|
|
|
{ |
|
|
|
#region Inspector Fields
|
|
|
|
[SerializeField] |
|
|
|
[Header("Rotate Settings")] |
|
|
|
[Tooltip("Direction to rotate in")] |
|
|
|
protected Direction direction; |
|
|
|
#endregion Inspector Fields
|
|
|
|
|
|
|
|
|
|
|
|
#region Class Functions
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Rotates the player in the direction specified by this block
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="player">Player to rotate</param>
|
|
|
|
protected override IEnumerator BlockLogic(Character player, float animationTime, bool useBlockDirection = false) |
|
|
|
{ |
|
|
|
player.RotateHalf(direction, animationTime); |
|
|
|
yield break; |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Returns the block that the character will endUp on after they use this logic element
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="startBlock">block character is on</param>
|
|
|
|
/// <param name="layerMask">layers to ignore</param>
|
|
|
|
/// <returns>block which character will finish on after performing this function </returns>
|
|
|
|
public override Block GetEndBlock(Block startBlock, Transform transform, LayerMask layerMask) |
|
|
|
{ |
|
|
|
//no movement when rotating
|
|
|
|
return startBlock; |
|
|
|
} |
|
|
|
|
|
|
|
public override void CopyToken(BlockToken token) |
|
|
|
{ |
|
|
|
base.CopyToken(token); |
|
|
|
direction = ((DirectionToken)token).direction; |
|
|
|
} |
|
|
|
|
|
|
|
public override BlockToken ToToken(BlockToken token = null) |
|
|
|
{ |
|
|
|
if (token == null) |
|
|
|
token = new DirectionToken(this); |
|
|
|
|
|
|
|
DirectionToken retVal = (DirectionToken)base.ToToken(token); |
|
|
|
retVal.direction = direction; |
|
|
|
|
|
|
|
return retVal; |
|
|
|
} |
|
|
|
|
|
|
|
#endregion Class Functions
|
|
|
|
} |