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Level One' | |||
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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine.UI; | |||
using UnityEngine; | |||
public class InGameNotificaion : MonoBehaviour | |||
{ | |||
public GameObject BlockMenu; | |||
public GameObject WelcomeMenu; | |||
//On Awake | |||
private void Awake () | |||
{ | |||
WelcomeMenu.SetActive (true); | |||
BlockMenu.SetActive (false); | |||
} | |||
//Welcome Menu Options | |||
public void OnPlayClick () | |||
{ | |||
WelcomeMenu.SetActive (false); | |||
} | |||
//Block Menu Options | |||
public void OnContinueClick () | |||
{ | |||
BlockMenu.SetActive (false); | |||
} | |||
} |
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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine.UI; | |||
using UnityEngine; | |||
public class MainMenuController : MonoBehaviour | |||
{ | |||
public GameObject GameOptionsMenu; | |||
public GameObject SettingsMenu; | |||
public GameObject MainMenu; | |||
public GameObject HowToPlayMenu; | |||
public Button SoundButton; | |||
public Button MusicButton; | |||
bool soundVolume = true; | |||
bool musicVolume = true; | |||
//On Awake | |||
private void Awake () | |||
{ | |||
MainMenu.SetActive (true); | |||
SettingsMenu.SetActive (false); | |||
GameOptionsMenu.SetActive (false); | |||
HowToPlayMenu.SetActive (false); | |||
} | |||
//Main Menu Options | |||
public void OnPlayClick () | |||
{ | |||
//toggle which menu displays | |||
MainMenu.SetActive (false); | |||
GameOptionsMenu.SetActive (true); | |||
} | |||
public void OnSettingsClick () | |||
{ | |||
//toggle which menu displays | |||
MainMenu.SetActive (false); | |||
SettingsMenu.SetActive (true); | |||
} | |||
public void OnTutorialClick () | |||
{ | |||
MainMenu.SetActive (false); | |||
HowToPlayMenu.SetActive (true); | |||
} | |||
public void OnTutorialContinueClick () | |||
{ | |||
UnityEngine.SceneManagement.SceneManager.LoadScene ("TuteLevelOne"); | |||
} | |||
//Game Options and Settings Menu | |||
public void OnBackClick () | |||
{ | |||
GameOptionsMenu.SetActive (false); | |||
SettingsMenu.SetActive (false); | |||
MainMenu.SetActive (true); | |||
} | |||
//Game Options Menu | |||
public void OnRecompileRaceClick () | |||
{ | |||
UnityEngine.SceneManagement.SceneManager.LoadScene ("ReCompileRaceOne"); | |||
} | |||
public void OnColourCollideClick () | |||
{ | |||
UnityEngine.SceneManagement.SceneManager.LoadScene ("ColourCollideOne"); | |||
} | |||
public void OnChickenRunClick () | |||
{ | |||
UnityEngine.SceneManagement.SceneManager.LoadScene ("ChickenRunOne"); | |||
} | |||
//Settings menu | |||
public void OnSoundVolumeClick () | |||
{ | |||
if (soundVolume == true) { | |||
SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: OFF"; | |||
soundVolume = false; | |||
} else { | |||
SoundButton.GetComponentInChildren<Text> ().text = "Sound Volume: ON"; | |||
soundVolume = true; | |||
} | |||
} | |||
public void OnMusicVolumeClick () | |||
{ | |||
if (musicVolume == true) { | |||
//backgroundMusic.Stop(); | |||
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: OFF"; | |||
musicVolume = false; | |||
} else { | |||
//backgroundMusic.Play(); | |||
MusicButton.GetComponentInChildren<Text> ().text = "Music Volume: ON"; | |||
musicVolume = true; | |||
} | |||
} | |||
public void OnUnknownClick () | |||
{ | |||
} | |||
} |
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