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Browser
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Webgl works alongside android + included in project
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5 years ago |
Character
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Connected cLients are visible to all other clients + Login UI updates
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5 years ago |
Collectables
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |
GameMode
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Implemented new respawn logic: respawn location is the average loccation of players left on map, if any, or otherwise is the centre of the screen. Players will respawn in random open & unoccupied squares near this (within a radius of 1 if possible, widening the radius if there aren't enough open squares in that area).
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5 years ago |
LevelBlocks
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Added replace block + updated webgl build
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5 years ago |
Logic
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Added replace block + updated webgl build
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5 years ago |
Managers
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Have to head home, psu hof small changes i made while play testing for bugs and whatnot (forgot to stage all on previous push)
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5 years ago |
Map Generation
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Have to head home, psu hof small changes i made while play testing for bugs and whatnot (forgot to stage all on previous push)
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5 years ago |
Networking
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Added winner scene,
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5 years ago |
Traps
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Added winner scene,
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5 years ago |
Tutorial
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started Fix tutorial level pickup
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5 years ago |
UI
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Added sprites to resources for client side so icons load for logic blocks,
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5 years ago |
Utility
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Did some bug fixing. Water pushes character off if someone ends up ontop
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5 years ago |
Billboard.cs
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Billboard the player order on the backs of each character,
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5 years ago |
Billboard.cs.meta
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Billboard the player order on the backs of each character,
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5 years ago |
BlockInput.cs
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Pushing works
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5 years ago |
BlockInput.cs.meta
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-For Loop
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5 years ago |
Browser.meta
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Got webGL build working, some bugs still
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5 years ago |
Character.cs
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Added replace block + updated webgl build
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5 years ago |
Character.cs.meta
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-Edge detection
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5 years ago |
Character.meta
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Connected cLients are visible to all other clients + Login UI updates
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5 years ago |
Collectables.meta
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Made collectables work
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5 years ago |
ColourCollide.cs
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Changes during meeting @ rmit
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5 years ago |
ColourCollide.cs.meta
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fixed collection object shadow and rotating
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5 years ago |
Components.meta
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Added replace block + updated webgl build
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5 years ago |
EnableCameraDepthInForward.cs
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Fixed fog issue in mobile build
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5 years ago |
EnableCameraDepthInForward.cs.meta
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Fixed fog issue in mobile build
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5 years ago |
GameMode.meta
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removed testing scenes.
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5 years ago |
GlobalVariables.cs
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Added winner scene,
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5 years ago |
GlobalVariables.cs.meta
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Added global variables for settings
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5 years ago |
InGameNotificaion.cs
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- Create simple Main Menu with setting options, tutorial option or multi player option
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5 years ago |
InGameNotificaion.cs.meta
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- Create simple Main Menu with setting options, tutorial option or multi player option
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5 years ago |
Inventory.cs
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Fixed some stuff + did a build
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5 years ago |
Inventory.cs.meta
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More UI work
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5 years ago |
KeyboardInput.cs
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Fixed Diagonal + added Wait
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5 years ago |
KeyboardInput.cs.meta
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-Edge detection
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5 years ago |
LevelBlocks.meta
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Started making htings more OO
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5 years ago |
Logic.meta
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Started implementing logic blocks
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5 years ago |
MainMenuControllerClient.cs
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Added winner scene,
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5 years ago |
MainMenuControllerClient.cs.meta
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Client login cant continue without name, colour and animal selected/entered
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5 years ago |
MainMenuControllerServer.cs
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Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene
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5 years ago |
MainMenuControllerServer.cs.meta
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Client login cant continue without name, colour and animal selected/entered
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5 years ago |
Managers.meta
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Started work on multiplayer manager;
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5 years ago |
Map Generation.meta
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Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game.
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5 years ago |
NetworkOutput.cs
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Added Kubikos world asset
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5 years ago |
NetworkOutput.cs.meta
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Can send list over network
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5 years ago |
Networking.meta
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Updated to take animation time
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5 years ago |
NewBlock.cs
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Fixed old port issue
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5 years ago |
NewBlock.cs.meta
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Fixed old port issue
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5 years ago |
PortalSetup.cs
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Character lives displayed inplace of score, removed scenescore as not being used
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5 years ago |
PortalSetup.cs.meta
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Portal colour change working with testing script
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5 years ago |
Traps.meta
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Work in Progress - Scripting up Traps
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5 years ago |
Tutorial.meta
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started Fix tutorial level pickup
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5 years ago |
UI.meta
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Started on Logic Trough UI
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5 years ago |
Utility.meta
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-Edge detection
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5 years ago |
animalSelection.cs
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Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen)
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5 years ago |
animalSelection.cs.meta
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Fixed old port issue
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5 years ago |
blockSpawn.cs
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Have to head home, psu hof small changes i made while play testing for bugs and whatnot (forgot to stage all on previous push)
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5 years ago |
blockSpawn.cs.meta
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block spawn, change block to not walkable
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5 years ago |
portalTesting.cs
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Character lives displayed inplace of score, removed scenescore as not being used
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5 years ago |
portalTesting.cs.meta
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Portal colour change working with testing script
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5 years ago |
videoToUI.cs
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |
videoToUI.cs.meta
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |
winnerscene.cs
|
Added winner scene,
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5 years ago |
winnerscene.cs.meta
|
Added winner scene,
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5 years ago |