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s3607057 (Angus Niven) c1309d9165 Implemented new respawn logic: respawn location is the average loccation of players left on map, if any, or otherwise is the centre of the screen. Players will respawn in random open & unoccupied squares near this (within a radius of 1 if possible, widening the radius if there aren't enough open squares in that area). 4 years ago
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ColorGameMode Implemented new respawn logic: respawn location is the average loccation of players left on map, if any, or otherwise is the centre of the screen. Players will respawn in random open & unoccupied squares near this (within a radius of 1 if possible, widening the radius if there aren't enough open squares in that area). 4 years ago
ColorGameMode.meta more work on gamemodes 5 years ago
GameMode.cs Forgot to push lafter class last night 4 years ago
GameMode.cs.meta removed testing scenes. 5 years ago
GameModeEvents.cs Cleaned up GameMode and GameManager 4 years ago
GameModeEvents.cs.meta Started Gamemode rework 5 years ago
GameModeReference.cs Started Gamemode rework 5 years ago
GameModeReference.cs.meta Started Gamemode rework 5 years ago
TestGameMode.cs Started Gamemode rework 5 years ago
TestGameMode.cs.meta Started Gamemode rework 5 years ago