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s3607057 (Angus Niven) c1309d9165 Implemented new respawn logic: respawn location is the average loccation of players left on map, if any, or otherwise is the centre of the screen. Players will respawn in random open & unoccupied squares near this (within a radius of 1 if possible, widening the radius if there aren't enough open squares in that area). 4 years ago
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ColorGameMode.cs Forgot to push lafter class last night 4 years ago
ColorGameMode.cs.meta more work on gamemodes 5 years ago
RacetrackGameMode.cs Implemented new respawn logic: respawn location is the average loccation of players left on map, if any, or otherwise is the centre of the screen. Players will respawn in random open & unoccupied squares near this (within a radius of 1 if possible, widening the radius if there aren't enough open squares in that area). 4 years ago
RacetrackGameMode.cs.meta Split the racetrack script off into its own asset. The change to Data/Networking/Server/Realtime doesn't seem to be showing up in Sourcetree for some reason, though. It should have New Racetrack Game Mode.asset as its Value. 4 years ago
RoundsLeft.cs Fix the spawning getting the right pen at the start of the game 4 years ago
RoundsLeft.cs.meta Added leader score; 5 years ago
ScoreDisplay.cs Character lives displayed inplace of score, removed scenescore as not being used 4 years ago
ScoreDisplay.cs.meta more work on gamemodes 5 years ago