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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Billboard : MonoBehaviour
{
public Camera referenceCamera;
void Awake()
{
if (!referenceCamera)
referenceCamera = Camera.main;
}
void Update()
{
transform.LookAt(transform.position + referenceCamera.transform.rotation * Vector3.forward,
referenceCamera.transform.rotation * Vector3.up);
}
}