309 Commits (ac31864b8b3f19fc672b596343a6435aeca18e23)

Author SHA1 Message Date
  ClairePeta ac31864b8b Fix the order stuff that my fix for the block issue messed up a little 5 years ago
  s3607057 (Angus Niven) 9ab1d1d334 Fixed a few errors in track prefabs. 5 years ago
  ClairePeta fb9b352db3 Small changes i had here and ones i made to try and fix an error 5 years ago
  Claire Peta 937cdbb3f5 Increase to 8 players for server build 5 years ago
  Joshua Reason ae12fa33c8 fixed rotate converoy belt section 5 years ago
  s3607057 (Angus Niven) 5f09ba29be Small fix to hopefully fix a bug where people respawn on the same block. 5 years ago
  s3607057 (Angus Niven) 53cb01b5e5 Fixed up the 8-player spawn, added a map section that was mistakenly left off the roster. 5 years ago
  ClairePeta 35f4b9dcb8 Fix characters dying and order based on x at start of game 5 years ago
  Joshua Reason 914ad9db19 updated webgl build in Project 5 years ago
  s3607057 (Angus Niven) 58ab77df6a Fixed a missing entry on the Width 5 map section list. 5 years ago
  ClairePeta b21ed9040f Added music, 5 years ago
  Joshua Reason fbb4da7234 Fixed map generation bug in build 5 years ago
  Joshua Reason 4604ae77c7 removed missile from start inventory 5 years ago
  Joshua Reason a59a33c039 did some bug fixes 5 years ago
  Joshua Reason 7e1f85b7e4 Did some webGL fixes + port stuff 5 years ago
  Claire Peta d09abf7567 Fix lives lost, and small code cleaning 5 years ago
  s3607057 (Angus Niven) d49588727e Changed respawn function so that you will always respawn at ground level, after some weirdness with respawning on top of crystals. 5 years ago
  JoshuaReason 100e4f1ece Messing around with HTML 5 years ago
  s3607057 (Angus Niven) db19ee9723 Made the cannons able to start at different points in their countdowns. Made falling off things cost lives (player is currently notified a turn late). 5 years ago
  Claire Peta 726859573f Chicken Wing 5 years ago
  s3607057 (Angus Niven) c3cd229d15 Fixed problems with falling of the far side of the track, made the pit trap logic the same as the falling-off-the-side logic, removed some sub-par link sections that were clogging up the lists of possibilities. 5 years ago
  Claire Peta 3cfd98a474 Fix the cow, 5 years ago
  JoshuaReason 2386dda271 Fixed shot if client doesn't have resource 5 years ago
  s3607057 (Angus Niven) ecb0fe6dc8 Fixed conveyor belt going the wrong way in Backbelt 5-1 (and added a variant with a slightly different pit arrangement).Added a couple of extra link sections. 5 years ago
  JoshuaReason 14fc59540f Maybe fixed double move respawn 5 years ago
  Claire Peta 895f00863b Update server menu settings 5 years ago
  Claire Peta ed6c1de76f Update how to play section for client main menu 5 years ago
  Claire Peta 866c8e2e02 Fix conveyorbelt issue 5 years ago
  Joshua Reason 121eed4535 Updated hook + WebGL 5 years ago
  s3607057 (Angus Niven) e08ae38e70 Fixed respawning-related issues (I hope). Players should now respawn only on open squares and never on traps. 5 years ago
  Joshua Reason 3e7480ff17 Added replace block + updated webgl build 5 years ago
  Joshua Reason d3720b4dae Did some bug fixing. Water pushes character off if someone ends up ontop 5 years ago
  Claire Peta aad9206184 Have to head home, psu hof small changes i made while play testing for bugs and whatnot (forgot to stage all on previous push) 5 years ago
  Claire Peta 96fcac2b78 Have to head home, psu hof small changes i made while play testing for bugs and whatnot 5 years ago
  Joshua Reason 506cfb8f2c Falling works + fixed cannon prefab 5 years ago
  ClairePeta 3f25529235 Added sprites to resources for client side so icons load for logic blocks, 5 years ago
  ClairePeta de9fa199f3 Added winner scene, 5 years ago
  s3607057 (Angus Niven) 2c9f01a405 Applied new respawn logic to falling off the map as well. 5 years ago
  Joshua Reason 24cb2510c1 fixed some merge errors 5 years ago
  Joshua Reason 3e1b9c674e Webgl works alongside android + included in project 5 years ago
  s3607057 (Angus Niven) c1309d9165 Implemented new respawn logic: respawn location is the average loccation of players left on map, if any, or otherwise is the centre of the screen. Players will respawn in random open & unoccupied squares near this (within a radius of 1 if possible, widening the radius if there aren't enough open squares in that area). 5 years ago
  ClairePeta 0208a6d7c5 Billboard the player order on the backs of each character, 5 years ago
  Joshua Reason e80bfafbe2 Got webGL build working, some bugs still 5 years ago
  s3607057 (Angus Niven) 68616012ac Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up). 5 years ago
  Claire Peta 941f5df196 Tested code that works for block spawning 5 years ago
  JoshuaReason b3b84695aa fixed gizmos breaking things on play 5 years ago
  JoshuaReason 74bfd13ced Block gizmos visible in Prefab view 5 years ago
  Claire Peta 3a3270ed11 Uncomment stuff for collectable spawning testing + icon 5 years ago
  s3607057 (Angus Niven) 5b31d42f21 Fixed wrong bool ticked on one of the map sections. 5 years ago
  JoshuaReason eab76a866f fixed hookshot serialization + added isvisible function 5 years ago