251 Commits (master)

Author SHA1 Message Date
  s3607057 (Angus Niven) 492d895e65 Made new, smaller starting areas to promote collisions and jostling at the start of the game. (The original starting areas are still there, just no longer used.) 5 years ago
  s3607057 (Angus Niven) abd602756b Rewrote the jumping logic to avoid infinite loops when jumping onto a character in front of a wall - characters will now jump back to the first open square available. 5 years ago
  s3607057 (Angus Niven) d97f9b40b8 And a few more that I just realised should be there. 5 years ago
  s3607057 (Angus Niven) 4d8da3bb20 Restored debug statements to MapManager.cs. 5 years ago
  s3607057 (Angus Niven) e827f23777 Dummy commit to trick SourceTree into letting me push... 5 years ago
  s3607057 (Angus Niven) f8ec8998a1 Fixed issue where players could respawn floating in the air after falling off the track, if the spot they fell from was near the respawn location. 5 years ago
  ClairePeta ac31864b8b Fix the order stuff that my fix for the block issue messed up a little 5 years ago
  ClairePeta fb9b352db3 Small changes i had here and ones i made to try and fix an error 5 years ago
  Claire Peta 937cdbb3f5 Increase to 8 players for server build 5 years ago
  Joshua Reason ae12fa33c8 fixed rotate converoy belt section 5 years ago
  s3607057 (Angus Niven) 5f09ba29be Small fix to hopefully fix a bug where people respawn on the same block. 5 years ago
  ClairePeta 35f4b9dcb8 Fix characters dying and order based on x at start of game 5 years ago
  Joshua Reason 914ad9db19 updated webgl build in Project 5 years ago
  ClairePeta b21ed9040f Added music, 5 years ago
  Joshua Reason fbb4da7234 Fixed map generation bug in build 5 years ago
  Joshua Reason a59a33c039 did some bug fixes 5 years ago
  Joshua Reason 7e1f85b7e4 Did some webGL fixes + port stuff 5 years ago
  Claire Peta d09abf7567 Fix lives lost, and small code cleaning 5 years ago
  s3607057 (Angus Niven) d49588727e Changed respawn function so that you will always respawn at ground level, after some weirdness with respawning on top of crystals. 5 years ago
  JoshuaReason 100e4f1ece Messing around with HTML 5 years ago
  s3607057 (Angus Niven) db19ee9723 Made the cannons able to start at different points in their countdowns. Made falling off things cost lives (player is currently notified a turn late). 5 years ago
  Claire Peta 726859573f Chicken Wing 5 years ago
  s3607057 (Angus Niven) c3cd229d15 Fixed problems with falling of the far side of the track, made the pit trap logic the same as the falling-off-the-side logic, removed some sub-par link sections that were clogging up the lists of possibilities. 5 years ago
  Claire Peta 3cfd98a474 Fix the cow, 5 years ago
  JoshuaReason 2386dda271 Fixed shot if client doesn't have resource 5 years ago
  JoshuaReason 14fc59540f Maybe fixed double move respawn 5 years ago
  Joshua Reason 121eed4535 Updated hook + WebGL 5 years ago
  s3607057 (Angus Niven) e08ae38e70 Fixed respawning-related issues (I hope). Players should now respawn only on open squares and never on traps. 5 years ago
  Joshua Reason 3e7480ff17 Added replace block + updated webgl build 5 years ago
  Joshua Reason d3720b4dae Did some bug fixing. Water pushes character off if someone ends up ontop 5 years ago
  Claire Peta aad9206184 Have to head home, psu hof small changes i made while play testing for bugs and whatnot (forgot to stage all on previous push) 5 years ago
  Joshua Reason 506cfb8f2c Falling works + fixed cannon prefab 5 years ago
  ClairePeta 3f25529235 Added sprites to resources for client side so icons load for logic blocks, 5 years ago
  ClairePeta de9fa199f3 Added winner scene, 5 years ago
  s3607057 (Angus Niven) 2c9f01a405 Applied new respawn logic to falling off the map as well. 5 years ago
  Joshua Reason 24cb2510c1 fixed some merge errors 5 years ago
  Joshua Reason 3e1b9c674e Webgl works alongside android + included in project 5 years ago
  s3607057 (Angus Niven) c1309d9165 Implemented new respawn logic: respawn location is the average loccation of players left on map, if any, or otherwise is the centre of the screen. Players will respawn in random open & unoccupied squares near this (within a radius of 1 if possible, widening the radius if there aren't enough open squares in that area). 5 years ago
  ClairePeta 0208a6d7c5 Billboard the player order on the backs of each character, 5 years ago
  Joshua Reason e80bfafbe2 Got webGL build working, some bugs still 5 years ago
  Claire Peta 941f5df196 Tested code that works for block spawning 5 years ago
  JoshuaReason b3b84695aa fixed gizmos breaking things on play 5 years ago
  JoshuaReason 74bfd13ced Block gizmos visible in Prefab view 5 years ago
  Claire Peta 3a3270ed11 Uncomment stuff for collectable spawning testing + icon 5 years ago
  JoshuaReason eab76a866f fixed hookshot serialization + added isvisible function 5 years ago
  s3607057 (Angus Niven) c7dc3a5dcc Added item spawn locations to all existing map section prefabs. Also pushed a second snaking map section. 5 years ago
  Claire Peta 5d9a6caecf Fixed the character script after merge :) 5 years ago
  Claire Peta 365b6605cd Update to the block spawning script, added the call line to where the new map section is added to update the spawning positions(commented out for now) 5 years ago
  Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 5 years ago
  ClairePeta 764cb2c537 Block spawning update 5 years ago