Compare commits

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6 Commits

Author SHA1 Message Date
  DESKTOP-B4ME9GF\Joshua Reason a447a350a7 Made the clicked cell also use styles 6 years ago
  DESKTOP-B4ME9GF\Joshua Reason 4871b8f942 Re-working Gui to use contants and no longer use guilayout + created board class 6 years ago
  Joshua Reason 1742e5b032 Added colors and clicking on nothing opens everything 6 years ago
  Joshua Reason a2df77f3ab Merge branch 'feature/HideInPrefabAttribute' into develop 6 years ago
  Joshua Reason 4e9bb9c71f Commented Code 6 years ago
  DESKTOP-B4ME9GF\Joshua Reason b0e7e1f753 Implemented feature, but needs commenting before finishing 6 years ago
17 changed files with 684 additions and 3 deletions
Unified View
  1. +1
    -1
      Assets/Editor Add On.meta
  2. +1
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  4. +8
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  5. +22
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      Assets/Editor Add On/Custom Attributes/Hide in Prefab/Examples/HideInPrefabExample.cs
  6. +11
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  7. +58
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  8. +8
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  9. +8
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      Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts.meta
  10. +53
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      Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts/HideInPrefabAttribute.cs
  11. +11
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  12. +8
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  13. +161
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      Assets/Editor Add On/MineSweeper/MineSweeperEditor.cs
  14. +11
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  15. +303
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      Assets/Editor Add On/MineSweeper/MineSweeperUtil.cs
  16. +11
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      Assets/Editor Add On/MineSweeper/MineSweeperUtil.cs.meta
  17. +1
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      ProjectSettings/ProjectSettings.asset

Assets/Editor.meta → Assets/Editor Add On.meta View File

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Assets/Editor Add On/Custom Attributes/Hide in Prefab/Examples/HideInPrefabExample.cs View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Example of a script using [HideInPrfab]
/// </summary>
public class HideInPrefabExample : MonoBehaviour {
[Header ("Drag Me into scene to show hidden properties.")]
[HideInPrefab]
public float HiddenFloat = 5; //Hidden in prefab inspector
public float ShownFloat = 6; //Not hidden in prefab inspector
[HideInInspector]
public float AlwaysHiddenFloat = 7; //Always hidden (Unity's default implementation)
[HideInPrefab]
public GameObject HiddenGameObject; //Hidden in Prefab inspector
public GameObject ShownGameObject; //NotHidden in Prefab inspector
}

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Assets/Editor Add On/Custom Attributes/Hide in Prefab/Examples/HideInPrefabExample.prefab.meta View File

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Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts.meta View File

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Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts/HideInPrefabAttribute.cs View File

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using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
/// <summary>
/// Class for the Hide in Prefab Attribute
/// </summary>
/// <remarks>
/// Class is empty because we have no parameters needed for this attribute
/// </remarks>
public class HideInPrefabAttribute : PropertyAttribute
{
}
#if UNITY_EDITOR
/// <summary>
/// Override for the Property Drawer which draws the GUI
/// </summary>
[CustomPropertyDrawer(typeof(HideInPrefabAttribute))]
public class HideInPrefabDrawer : PropertyDrawer
{
//On GUI override
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
//get the type of the object this property is attched to
PrefabType type = PrefabUtility.GetPrefabType(property.serializedObject.targetObject);
//if the type isn't a perfab then draw the property
if (type != PrefabType.Prefab)
EditorGUI.PropertyField(position, property, label);
}
//Override GetPropertyHeight
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
//get the type of the object this property is attched to
PrefabType type = PrefabUtility.GetPrefabType(property.serializedObject.targetObject);
//if type prefab return zero height (because it won't be drawn)
if (type == PrefabType.Prefab)
return 0;
//else return normal height
return base.GetPropertyHeight(property, label);
}
}
#endif

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Assets/Editor Add On/MineSweeper.meta View File

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Assets/Editor Add On/MineSweeper/MineSweeperEditor.cs View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class MineSweeperEditor : EditorWindow {
public int MineCount = 10;
Board board;
// Add menu named "My Window" to the Window menu
[MenuItem("Addon/Mine Sweeper")]
static void Init()
{
// Get existing open window or if none, make a new one:
MineSweeperEditor window = (MineSweeperEditor)EditorWindow.GetWindow(typeof(MineSweeperEditor));
window.Show();
}
private void Awake()
{
board = new Board(new Vector2Int(10, 10));
}
void OnGUI()
{
HeaderGUI();
board.OnGUI();
board.OnClick();
}
private void Update()
{
Repaint();
}
private void HeaderGUI()
{
GUIStyle style = GUI.skin.label;
style.normal.textColor = Color.red;
style.normal.background = MineSweeperConstants.CELL_CLICKED;
GUILayout.BeginHorizontal();
GUILayout.Label("000", style);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
public static Color getColor(int count){
switch (count) {
case 0:
return new Color(0.75f, 0.75f, 0.75f);
case 1:
return Color.blue;
case 2:
return Color.green;
case 3:
return Color.red;
case 4:
return new Color(0, 0, 0.54f);
case 5:
return new Color(0.64f, 0.16f, 0.16f);
case 6:
return Color.cyan;
case 7:
return Color.grey;
case 8:
return Color.black;
default:
return Color.black;
}
}
}
public class Cell {
public bool isOpen = false;
public bool containsMine = false;
public int adjacentMines = 0;
public Board board;
private Rect rect;
Vector2Int coords;
public bool isMarked = false;
public Cell(Board board, Vector2Int coords)
{
this.board = board;
this.coords = coords;
rect = new Rect(coords.x * MineSweeperConstants.CELL_SIZE + 1, coords.y * MineSweeperConstants.CELL_SIZE + 1, MineSweeperConstants.CELL_SIZE, MineSweeperConstants.CELL_SIZE);
}
public void DrawCell()
{
if (!isOpen) {
if (isMarked)
GUI.Label(rect, "!",MineSweeperConstants.STYLE_CELL_BUTTON);
else
{
GUI.Label(rect, "", MineSweeperConstants.STYLE_CELL_BUTTON);
}
} else {
if (containsMine)
GUI.Label(rect, "X",MineSweeperConstants.STYLE_CELL_CLICKED);
else {
MineSweeperConstants.STYLE_CELL_CLICKED.normal.textColor = MineSweeperEditor.getColor(adjacentMines);
GUI.Label(rect,adjacentMines.ToString(), MineSweeperConstants.STYLE_CELL_CLICKED);
MineSweeperConstants.STYLE_CELL_CLICKED.normal.textColor = Color.black;
}
}
}
public void OnClick(int button, Vector2 mousePos)
{
if (rect.Contains(mousePos)) {
if (button == 0)
DoLeftClick();
else if (button == 1)
DoRightClick();
}
}
private void DoLeftClick()
{
if (isOpen)
return;
isOpen = true;
Cell[] adjacentCells = board.AdjacentCells(coords);
foreach (Cell cell in adjacentCells) {
if (cell.containsMine)
adjacentMines++;
}
if (adjacentMines == 0 && !containsMine)
foreach (Cell cell in adjacentCells)
if (!cell.isOpen)
cell.DoLeftClick();
}
private void DoRightClick()
{
isMarked = !isMarked;
}
}

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Assets/Editor Add On/MineSweeper/MineSweeperEditor.cs.meta View File

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Assets/Editor Add On/MineSweeper/MineSweeperUtil.cs View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public static class MineSweeperConstants
{
private static Texture2D Cell_Button;
private static Texture2D Cell_Clicked;
private static GUIStyle Button_Style;
private static GUIStyle Clicked_Style;
/// <summary>
/// Height and Width of a Cell in Pixels
/// </summary>
public static int CELL_SIZE { get { return 20; } }
/// <summary>
/// Texture of Cell when it hasn't been clicked
/// </summary>
public static Texture2D CELL_BUTTON
{
get
{
if (Cell_Button == null)
{
Cell_Button = CreateButtonTexture(Color.white, new Color(0.75f, 0.75f, 0.75f), Color.black);
Debug.Log("Generating CELL_BUTTON");
}
return Cell_Button;
}
}
/// <summary>
/// Texture of Cell when it has been clicked
/// </summary>
public static Texture2D CELL_CLICKED
{
get
{
if (Cell_Clicked == null)
{
Cell_Clicked = CreateButtonTexture(new Color(0.2f, 0.2f, 0.2f), new Color(0.75f, 0.75f, 0.75f), new Color(0.8f, 0.8f, 0.8f));
Debug.Log("Generating CELL_CLicked");
}
return Cell_Clicked;
}
}
/// <summary>
/// Style to use with a Cell_Button
/// </summary>
public static GUIStyle STYLE_CELL_BUTTON
{
get
{
if (Button_Style == null)
{
Debug.Log("Creating Cell Style");
Button_Style = new GUIStyle();
Button_Style.alignment = TextAnchor.MiddleCenter;
Button_Style.normal.background = CELL_BUTTON;
}
return Button_Style;
}
}
/// <summary>
/// Style to use with a Cell_Button
/// </summary>
public static GUIStyle STYLE_CELL_CLICKED
{
get
{
if (Clicked_Style == null)
{
Debug.Log("Creating Cell Style Clicked");
Clicked_Style = new GUIStyle();
Clicked_Style.alignment = TextAnchor.MiddleCenter;
Clicked_Style.normal.background = CELL_CLICKED;
}
return Clicked_Style;
}
}
private static Texture2D CreateButtonTexture(Color highLight, Color mainColor, Color lowLight)
{
Texture2D retval = new Texture2D(CELL_SIZE, CELL_SIZE);
for (int i = 0; i < CELL_SIZE; i++)
{
for (int j = 0; j < CELL_SIZE; j++)
{
if (i == 0 || j == CELL_SIZE - 1)
{
retval.SetPixel(i, j, highLight);
}
else if (i == CELL_SIZE - 1 || j == 0)
{
retval.SetPixel(i, j, lowLight);
}
else
retval.SetPixel(i, j, mainColor);
}
}
retval.Apply();
return retval;
}
}
public class Board
{
private Cell[,] Cells;
private int MineCount = 10;
public Board(Vector2Int Size)
{
Cells = new Cell[Size.x, Size.y];
for (int i = 0; i < Size.x; i++)
for (int j = 0; j < Size.y; j++)
Cells[i, j] = new Cell(this, new Vector2Int(i, j));
PlaceMines(new Vector2Int(0, 0));
}
public void OnGUI()
{
foreach (Cell cell in Cells)
cell.DrawCell();
}
public void OnClick()
{
Event e = Event.current;
if (e.type == EventType.MouseUp)
{
foreach (Cell cell in Cells)
cell.OnClick(e.button, e.mousePosition);
}
}
public Cell[] AdjacentCells(Vector2Int coords)
{
List<Cell> retVal = new List<Cell>();
for (int i = -1; i <= 1; i++)
{
if (coords.x + i < 0 || coords.x + i >= Cells.GetLength(0))
continue;
for (int j = -1; j <= 1; j++)
{
if (coords.y + j < 0 || coords.y + j >= Cells.GetLength(0))
continue;
if (i == 0 && j == 0)
continue;
retVal.Add(Cells[coords.x + i, coords.y + j]);
}
}
return retVal.ToArray();
}
public void PlaceMines(Vector2Int startPos)
{
int placedMines = 0;
while (placedMines < MineCount)
{
int x = Random.Range(0, Cells.GetLength(0) - 1);
int y = Random.Range(0, Cells.GetLength(1) - 1);
if (!Cells[x, y].containsMine || startPos != new Vector2Int(x,y))
{
Cells[x, y].containsMine = true;
Debug.Log("Mine at: (" + x + ", " + y + ")");
placedMines++;
}
}
}
}
public class Cell
{
public enum Mark { None,Flag,Question}
public bool isClicked = false;
public bool containsMine = false;
public int adjacentMines = 0;
public Board board;
private Rect rect;
Vector2Int coords;
public bool isMarked = false;
public Cell(Board board, Vector2Int coords)
{
this.board = board;
this.coords = coords;
rect = new Rect(coords.x * MineSweeperConstants.CELL_SIZE + 1, coords.y * MineSweeperConstants.CELL_SIZE + 1, MineSweeperConstants.CELL_SIZE, MineSweeperConstants.CELL_SIZE);
}
public void DrawCell()
{
if (!isClicked)
{
if (isMarked)
GUI.Label(rect, "!", MineSweeperConstants.STYLE_CELL_BUTTON);
else
{
GUI.Label(rect, "", MineSweeperConstants.STYLE_CELL_BUTTON);
}
}
else
{
if (containsMine)
GUI.Label(rect, "X", MineSweeperConstants.STYLE_CELL_CLICKED);
else
{
MineSweeperConstants.STYLE_CELL_CLICKED.normal.textColor = MineSweeperEditor.getColor(adjacentMines);
GUI.Label(rect, adjacentMines.ToString(), MineSweeperConstants.STYLE_CELL_CLICKED);
MineSweeperConstants.STYLE_CELL_CLICKED.normal.textColor = Color.black;
}
}
}
public void OnClick(int button, Vector2 mousePos)
{
if (rect.Contains(mousePos))
{
if (button == 0)
DoLeftClick();
else if (button == 1)
DoRightClick();
}
}
private void DoLeftClick()
{
if (isClicked)
return;
isClicked = true;
Cell[] adjacentCells = board.AdjacentCells(coords);
foreach (Cell cell in adjacentCells)
{
if (cell.containsMine)
adjacentMines++;
}
if (adjacentMines == 0 && !containsMine)
foreach (Cell cell in adjacentCells)
if (!cell.isClicked)
cell.DoLeftClick();
}
private void DoRightClick()
{
isMarked = !isMarked;
}
}
public struct Vector2Int
{
public int x;
public int y;
public Vector2Int(int x, int y)
{
this.x = x;
this.y = y;
}
public override bool Equals(System.Object obj)
{
return obj is Vector2Int && this == (Vector2Int)obj;
}
public override int GetHashCode()
{
return x.GetHashCode() ^ y.GetHashCode();
}
public static bool operator ==(Vector2Int x, Vector2Int y)
{
return x.x == y.x && x.y == y.y;
}
public static bool operator !=(Vector2Int x, Vector2Int y)
{
return !(x == y);
}
}

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Assets/Editor Add On/MineSweeper/MineSweeperUtil.cs.meta View File

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+ 1
- 1
ProjectSettings/ProjectSettings.asset View File

@ -581,7 +581,7 @@ PlayerSettings:
incrementalIl2cppBuild: {} incrementalIl2cppBuild: {}
allowUnsafeCode: 0 allowUnsafeCode: 0
additionalIl2CppArgs: additionalIl2CppArgs:
scriptingRuntimeVersion: 0
scriptingRuntimeVersion: 1
apiCompatibilityLevelPerPlatform: {} apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1 m_RenderingPath: 1
m_MobileRenderingPath: 1 m_MobileRenderingPath: 1

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