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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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public class MineSweeperEditor : EditorWindow { |
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public const int CELL_SIZE = 20; |
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public Texture2D ButtonImage; |
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public Texture2D EmptyImage; |
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public int MineCount = 10; |
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private Cell[,] Board = new Cell[10, 10]; |
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// Add menu named "My Window" to the Window menu
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[MenuItem("Addon/Mine Sweeper")] |
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static void Init() |
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{ |
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// Get existing open window or if none, make a new one:
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MineSweeperEditor window = (MineSweeperEditor)EditorWindow.GetWindow(typeof(MineSweeperEditor)); |
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window.Show(); |
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} |
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private void Awake() |
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{ |
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Board = new Cell[10, 10]; |
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for (int i = 0; i < Board.GetLength(0); i++) { |
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for (int j = 0; j < Board.GetLength(1); j++) { |
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Board[i, j] = new Cell(this, i, j); |
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} |
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} |
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int placedMines = 0; |
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while (placedMines < MineCount) { |
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int x = Random.Range(0, Board.GetLength(0) - 1); |
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int y = Random.Range(0, Board.GetLength(1) - 1); |
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if (!Board[x, y].containsMine) { |
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Board[x, y].containsMine = true; |
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Debug.Log("Mine at: (" + x + ", " + y + ")"); |
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placedMines++; |
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} |
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} |
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ButtonImage = CreateButtonTexture(CELL_SIZE, Color.white, new Color(0.75f, 0.75f, 0.75f), Color.black); |
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EmptyImage = CreateButtonTexture(CELL_SIZE, new Color(0.2f, 0.2f, 0.2f), new Color(0.75f, 0.75f, 0.75f), new Color(0.8f, 0.8f, 0.8f)); |
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} |
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void OnGUI() |
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{ |
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HeaderGUI(); |
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BoardGUI(); |
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DoClick(); |
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} |
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private void Update() |
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{ |
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Repaint(); |
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} |
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private void HeaderGUI() |
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{ |
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GUIStyle style = GUI.skin.label; |
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style.normal.textColor = Color.red; |
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style.normal.background = EmptyImage; |
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GUILayout.BeginHorizontal(); |
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GUILayout.Label("000", style); |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndHorizontal(); |
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} |
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private void BoardGUI() |
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{ |
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for (int i = 0; i < Board.GetLength(0); i++) { |
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GUILayout.BeginHorizontal(); |
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for (int j = 0; j < Board.GetLength(1); j++) { |
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Board[i, j].DrawCell(); |
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} |
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GUILayout.EndHorizontal(); |
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GUILayout.Space(CELL_SIZE + 1); |
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} |
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} |
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private void DoClick() |
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{ |
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Event e = Event.current; |
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if (e.type == EventType.MouseUp) { |
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foreach (Cell cell in Board) { |
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cell.OnClick(e.button, e.mousePosition); |
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} |
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} |
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} |
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public static Texture2D CreateButtonTexture(int size, Color highLight, Color mainColor, Color lowLight) |
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{ |
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Texture2D retval = new Texture2D(size, size); |
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for (int i = 0; i < size; i++) { |
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for (int j = 0; j < size; j++) { |
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if (i == 0 || j == size - 1) { |
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retval.SetPixel(i, j, highLight); |
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} else if (i == size - 1 || j == 0) { |
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retval.SetPixel(i, j, lowLight); |
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} else |
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retval.SetPixel(i, j, mainColor); |
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} |
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} |
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retval.Apply(); |
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return retval; |
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} |
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public Cell[] AdjacentCells(int x, int y) |
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{ |
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List<Cell> retVal = new List<Cell>(); |
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for (int i = -1; i <= 1; i++) { |
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if (x + i < 0 || x + i >= Board.GetLength(0)) |
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continue; |
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for (int j = -1; j <= 1; j++) { |
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if (y + j < 0 || y + j >= Board.GetLength(0)) |
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continue; |
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if (i == 0 && j == 0) |
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continue; |
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retVal.Add(Board[x + i, y + j]); |
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} |
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} |
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return retVal.ToArray(); |
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} |
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public static Color getColor(int count){ |
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switch (count) { |
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case 1: |
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return Color.blue; |
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case 2: |
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return Color.green; |
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case 3: |
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return Color.red; |
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case 4: |
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return new Color(0, 0, 0.54f); |
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case 5: |
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return new Color(0.64f, 0.16f, 0.16f); |
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case 6: |
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return Color.cyan; |
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case 7: |
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return Color.grey; |
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case 8: |
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return Color.black; |
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default: |
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return Color.black; |
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} |
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} |
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} |
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public class Cell { |
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public bool isOpen = false; |
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public bool containsMine = false; |
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public int adjacentMines = 0; |
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public MineSweeperEditor editor; |
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private Rect rect; |
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int x; |
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int y; |
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public bool isMarked = false; |
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public Cell(MineSweeperEditor editor, int x, int y) |
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{ |
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this.editor = editor; |
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this.x = x; |
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this.y = y; |
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} |
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public void DrawCell() |
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{ |
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GUILayout.Space(MineSweeperEditor.CELL_SIZE + 1); |
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if (Event.current.type == EventType.Repaint) |
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rect = GUILayoutUtility.GetLastRect(); |
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rect.height = MineSweeperEditor.CELL_SIZE; |
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rect.width = MineSweeperEditor.CELL_SIZE; |
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GUIStyle style = new GUIStyle(); |
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style.alignment = TextAnchor.MiddleCenter; |
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if (!isOpen) { |
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GUI.DrawTexture(rect, editor.ButtonImage); |
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if (isMarked) |
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GUI.Label(rect, "!",style); |
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} else { |
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GUI.DrawTexture(rect, editor.EmptyImage); |
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if (containsMine) |
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GUI.Label(rect, "X",style); |
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else if (adjacentMines > 0) { |
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style.normal.textColor = MineSweeperEditor.getColor(adjacentMines); |
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GUI.Label(rect,adjacentMines.ToString(),style); |
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//GUI.contentColor = Color.black;
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} |
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} |
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} |
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public void OnClick(int button, Vector2 mousePos) |
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{ |
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if (rect.Contains(mousePos)) { |
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if (button == 0) |
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DoLeftClick(); |
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else if (button == 1) |
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DoRightClick(); |
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EditorUtility.SetDirty(editor); |
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} |
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Debug.Log("MousePos: " + mousePos); |
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} |
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private void DoLeftClick() |
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{ |
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isOpen = true; |
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Cell[] adjacentCells = editor.AdjacentCells(x, y); |
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foreach (Cell cell in adjacentCells) { |
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if (cell.containsMine) |
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adjacentMines++; |
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} |
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if (adjacentMines == 0 && !containsMine) |
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foreach (Cell cell in adjacentCells) |
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if (!cell.isOpen) |
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cell.DoLeftClick(); |
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} |
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private void DoRightClick() |
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{ |
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isMarked = !isMarked; |
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} |
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} |