Browse Source

Re-working Gui to use contants and no longer use guilayout + created board class

feature/Minesweeper
DESKTOP-B4ME9GF\Joshua Reason 6 years ago
parent
commit
4871b8f942
5 changed files with 233 additions and 126 deletions
  1. +23
    -124
      Assets/Editor Add On/MineSweeper/MineSweeperEditor.cs
  2. +197
    -0
      Assets/Editor Add On/MineSweeper/MineSweeperUtil.cs
  3. +11
    -0
      Assets/Editor Add On/MineSweeper/MineSweeperUtil.cs.meta
  4. +1
    -1
      ProjectSettings/ProjectSettings.asset
  5. +1
    -1
      ProjectSettings/ProjectVersion.txt

+ 23
- 124
Assets/Editor Add On/MineSweeper/MineSweeperEditor.cs View File

@ -5,13 +5,9 @@ using UnityEditor;
public class MineSweeperEditor : EditorWindow {
public const int CELL_SIZE = 20;
public Texture2D ButtonImage;
public Texture2D EmptyImage;
public int MineCount = 10;
private Cell[,] Board = new Cell[10, 10];
Board board;
@ -26,37 +22,14 @@ public class MineSweeperEditor : EditorWindow {
private void Awake()
{
Board = new Cell[10, 10];
for (int i = 0; i < Board.GetLength(0); i++) {
for (int j = 0; j < Board.GetLength(1); j++) {
Board[i, j] = new Cell(this, i, j);
}
}
int placedMines = 0;
while (placedMines < MineCount) {
int x = Random.Range(0, Board.GetLength(0) - 1);
int y = Random.Range(0, Board.GetLength(1) - 1);
if (!Board[x, y].containsMine) {
Board[x, y].containsMine = true;
Debug.Log("Mine at: (" + x + ", " + y + ")");
placedMines++;
}
}
ButtonImage = CreateButtonTexture(CELL_SIZE, Color.white, new Color(0.75f, 0.75f, 0.75f), Color.black);
EmptyImage = CreateButtonTexture(CELL_SIZE, new Color(0.2f, 0.2f, 0.2f), new Color(0.75f, 0.75f, 0.75f), new Color(0.8f, 0.8f, 0.8f));
board = new Board(new Vector2Int(10, 10));
}
void OnGUI()
{
HeaderGUI();
BoardGUI();
DoClick();
board.OnGUI();
board.OnClick();
}
private void Update()
@ -69,7 +42,7 @@ public class MineSweeperEditor : EditorWindow {
GUIStyle style = GUI.skin.label;
style.normal.textColor = Color.red;
style.normal.background = EmptyImage;
style.normal.background = MineSweeperConstants.CELL_CLICKED;
GUILayout.BeginHorizontal();
GUILayout.Label("000", style);
@ -79,78 +52,6 @@ public class MineSweeperEditor : EditorWindow {
}
private void BoardGUI()
{
for (int i = 0; i < Board.GetLength(0); i++) {
GUILayout.BeginHorizontal();
for (int j = 0; j < Board.GetLength(1); j++) {
Board[i, j].DrawCell();
}
GUILayout.EndHorizontal();
GUILayout.Space(CELL_SIZE + 1);
}
}
private void DoClick()
{
Event e = Event.current;
if (e.type == EventType.MouseUp) {
foreach (Cell cell in Board) {
cell.OnClick(e.button, e.mousePosition);
}
}
}
public static Texture2D CreateButtonTexture(int size, Color highLight, Color mainColor, Color lowLight)
{
Texture2D retval = new Texture2D(size, size);
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (i == 0 || j == size - 1) {
retval.SetPixel(i, j, highLight);
} else if (i == size - 1 || j == 0) {
retval.SetPixel(i, j, lowLight);
} else
retval.SetPixel(i, j, mainColor);
}
}
retval.Apply();
return retval;
}
public Cell[] AdjacentCells(int x, int y)
{
List<Cell> retVal = new List<Cell>();
for (int i = -1; i <= 1; i++) {
if (x + i < 0 || x + i >= Board.GetLength(0))
continue;
for (int j = -1; j <= 1; j++) {
if (y + j < 0 || y + j >= Board.GetLength(0))
continue;
if (i == 0 && j == 0)
continue;
retVal.Add(Board[x + i, y + j]);
}
}
return retVal.ToArray();
}
public static Color getColor(int count){
@ -184,41 +85,36 @@ public class Cell {
public bool containsMine = false;
public int adjacentMines = 0;
public MineSweeperEditor editor;
public Board board;
private Rect rect;
int x;
int y;
Vector2Int coords;
public bool isMarked = false;
public Cell(MineSweeperEditor editor, int x, int y)
public Cell(Board board, Vector2Int coords)
{
this.editor = editor;
this.x = x;
this.y = y;
this.board = board;
this.coords = coords;
rect = new Rect(coords.x * MineSweeperConstants.CELL_SIZE + 1, coords.y * MineSweeperConstants.CELL_SIZE + 1, MineSweeperConstants.CELL_SIZE, MineSweeperConstants.CELL_SIZE);
}
public void DrawCell()
{
GUILayout.Space(MineSweeperEditor.CELL_SIZE + 1);
if (Event.current.type == EventType.Repaint)
rect = GUILayoutUtility.GetLastRect();
rect.height = MineSweeperEditor.CELL_SIZE;
rect.width = MineSweeperEditor.CELL_SIZE;
GUIStyle style = new GUIStyle();
style.alignment = TextAnchor.MiddleCenter;
if (!isOpen) {
GUI.DrawTexture(rect, editor.ButtonImage);
if (isMarked)
GUI.Label(rect, "!",style);
GUI.Label(rect, "!",MineSweeperConstants.STYLE_CELL_BUTTON);
else
{
GUI.Label(rect, "", MineSweeperConstants.STYLE_CELL_BUTTON);
}
} else {
GUI.DrawTexture(rect, editor.EmptyImage);
GUI.DrawTexture(rect, MineSweeperConstants.CELL_CLICKED);
if (containsMine)
GUI.Label(rect, "X",style);
else if (adjacentMines > 0) {
@ -238,7 +134,7 @@ public class Cell {
else if (button == 1)
DoRightClick();
EditorUtility.SetDirty(editor);
//EditorUtility.SetDirty(editor);
}
Debug.Log("MousePos: " + mousePos);
@ -246,9 +142,12 @@ public class Cell {
private void DoLeftClick()
{
if (isOpen)
return;
isOpen = true;
Cell[] adjacentCells = editor.AdjacentCells(x, y);
Cell[] adjacentCells = board.AdjacentCells(coords);
foreach (Cell cell in adjacentCells) {
if (cell.containsMine)

+ 197
- 0
Assets/Editor Add On/MineSweeper/MineSweeperUtil.cs View File

@ -0,0 +1,197 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public static class MineSweeperConstants
{
private static Texture2D Cell_Button;
private static Texture2D Cell_Clicked;
private static GUIStyle Button_Style;
/// <summary>
/// Height and Width of a Cell in Pixels
/// </summary>
public static int CELL_SIZE { get { return 20; } }
/// <summary>
/// Texture of Cell when it hasn't been clicked
/// </summary>
public static Texture2D CELL_BUTTON
{
get
{
if (Cell_Button == null)
{
Cell_Button = CreateButtonTexture(Color.white, new Color(0.75f, 0.75f, 0.75f), Color.black);
Debug.Log("Generating CELL_BUTTON");
}
return Cell_Button;
}
}
/// <summary>
/// Texture of Cell when it has been clicked
/// </summary>
public static Texture2D CELL_CLICKED
{
get
{
if (Cell_Clicked == null)
{
Cell_Clicked = CreateButtonTexture(new Color(0.2f, 0.2f, 0.2f), new Color(0.75f, 0.75f, 0.75f), new Color(0.8f, 0.8f, 0.8f));
Debug.Log("Generating CELL_CLicked");
}
return Cell_Clicked;
}
}
/// <summary>
/// Style to use with a Cell_Button
/// </summary>
public static GUIStyle STYLE_CELL_BUTTON
{
get
{
if (Button_Style == null)
{
Debug.Log("Creating Cell Style");
Button_Style = new GUIStyle();
Button_Style.alignment = TextAnchor.MiddleCenter;
Button_Style.normal.background = CELL_BUTTON;
}
return Button_Style;
}
}
private static Texture2D CreateButtonTexture(Color highLight, Color mainColor, Color lowLight)
{
Texture2D retval = new Texture2D(CELL_SIZE, CELL_SIZE);
for (int i = 0; i < CELL_SIZE; i++)
{
for (int j = 0; j < CELL_SIZE; j++)
{
if (i == 0 || j == CELL_SIZE - 1)
{
retval.SetPixel(i, j, highLight);
}
else if (i == CELL_SIZE - 1 || j == 0)
{
retval.SetPixel(i, j, lowLight);
}
else
retval.SetPixel(i, j, mainColor);
}
}
retval.Apply();
return retval;
}
}
public class Board
{
private Cell[,] Cells;
private int MineCount = 10;
public Board(Vector2Int Size)
{
Cells = new Cell[Size.x, Size.y];
for (int i = 0; i < Size.x; i++)
for (int j = 0; j < Size.y; j++)
Cells[i, j] = new Cell(this, new Vector2Int(i, j));
PlaceMines(new Vector2Int(0, 0));
}
public void OnGUI()
{
foreach (Cell cell in Cells)
cell.DrawCell();
}
public void OnClick()
{
Event e = Event.current;
if (e.type == EventType.MouseUp)
{
foreach (Cell cell in Cells)
cell.OnClick(e.button, e.mousePosition);
}
}
public Cell[] AdjacentCells(Vector2Int coords)
{
List<Cell> retVal = new List<Cell>();
for (int i = -1; i <= 1; i++)
{
if (coords.x + i < 0 || coords.x + i >= Cells.GetLength(0))
continue;
for (int j = -1; j <= 1; j++)
{
if (coords.y + j < 0 || coords.y + j >= Cells.GetLength(0))
continue;
if (i == 0 && j == 0)
continue;
retVal.Add(Cells[coords.x + i, coords.y + j]);
}
}
return retVal.ToArray();
}
public void PlaceMines(Vector2Int startPos)
{
int placedMines = 0;
while (placedMines < MineCount)
{
int x = Random.Range(0, Cells.GetLength(0) - 1);
int y = Random.Range(0, Cells.GetLength(1) - 1);
if (!Cells[x, y].containsMine || startPos != new Vector2Int(x,y))
{
Cells[x, y].containsMine = true;
Debug.Log("Mine at: (" + x + ", " + y + ")");
placedMines++;
}
}
}
}
public struct Vector2Int
{
public int x;
public int y;
public Vector2Int(int x, int y)
{
this.x = x;
this.y = y;
}
public override bool Equals(System.Object obj)
{
return obj is Vector2Int && this == (Vector2Int)obj;
}
public override int GetHashCode()
{
return x.GetHashCode() ^ y.GetHashCode();
}
public static bool operator ==(Vector2Int x, Vector2Int y)
{
return x.x == y.x && x.y == y.y;
}
public static bool operator !=(Vector2Int x, Vector2Int y)
{
return !(x == y);
}
}

+ 11
- 0
Assets/Editor Add On/MineSweeper/MineSweeperUtil.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3e07fb6972ad4834d89d7b7dd378fbd1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 1
- 1
ProjectSettings/ProjectSettings.asset View File

@ -581,7 +581,7 @@ PlayerSettings:
incrementalIl2cppBuild: {}
allowUnsafeCode: 0
additionalIl2CppArgs:
scriptingRuntimeVersion: 0
scriptingRuntimeVersion: 1
apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
m_MobileRenderingPath: 1

+ 1
- 1
ProjectSettings/ProjectVersion.txt View File

@ -1 +1 @@
m_EditorVersion: 2018.1.3f1
m_EditorVersion: 2018.1.0f2

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