using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public static class MineSweeperConstants
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{
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private static Texture2D Cell_Button;
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private static Texture2D Cell_Clicked;
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private static GUIStyle Button_Style;
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/// <summary>
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/// Height and Width of a Cell in Pixels
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/// </summary>
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public static int CELL_SIZE { get { return 20; } }
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/// <summary>
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/// Texture of Cell when it hasn't been clicked
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/// </summary>
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public static Texture2D CELL_BUTTON
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{
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get
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{
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if (Cell_Button == null)
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{
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Cell_Button = CreateButtonTexture(Color.white, new Color(0.75f, 0.75f, 0.75f), Color.black);
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Debug.Log("Generating CELL_BUTTON");
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}
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return Cell_Button;
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}
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}
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/// <summary>
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/// Texture of Cell when it has been clicked
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/// </summary>
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public static Texture2D CELL_CLICKED
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{
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get
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{
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if (Cell_Clicked == null)
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{
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Cell_Clicked = CreateButtonTexture(new Color(0.2f, 0.2f, 0.2f), new Color(0.75f, 0.75f, 0.75f), new Color(0.8f, 0.8f, 0.8f));
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Debug.Log("Generating CELL_CLicked");
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}
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return Cell_Clicked;
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}
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}
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/// <summary>
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/// Style to use with a Cell_Button
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/// </summary>
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public static GUIStyle STYLE_CELL_BUTTON
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{
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get
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{
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if (Button_Style == null)
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{
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Debug.Log("Creating Cell Style");
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Button_Style = new GUIStyle();
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Button_Style.alignment = TextAnchor.MiddleCenter;
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Button_Style.normal.background = CELL_BUTTON;
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}
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return Button_Style;
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}
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}
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private static Texture2D CreateButtonTexture(Color highLight, Color mainColor, Color lowLight)
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{
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Texture2D retval = new Texture2D(CELL_SIZE, CELL_SIZE);
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for (int i = 0; i < CELL_SIZE; i++)
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{
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for (int j = 0; j < CELL_SIZE; j++)
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{
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if (i == 0 || j == CELL_SIZE - 1)
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{
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retval.SetPixel(i, j, highLight);
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}
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else if (i == CELL_SIZE - 1 || j == 0)
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{
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retval.SetPixel(i, j, lowLight);
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}
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else
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retval.SetPixel(i, j, mainColor);
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}
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}
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retval.Apply();
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return retval;
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}
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}
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public class Board
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{
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private Cell[,] Cells;
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private int MineCount = 10;
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public Board(Vector2Int Size)
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{
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Cells = new Cell[Size.x, Size.y];
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for (int i = 0; i < Size.x; i++)
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for (int j = 0; j < Size.y; j++)
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Cells[i, j] = new Cell(this, new Vector2Int(i, j));
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PlaceMines(new Vector2Int(0, 0));
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}
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public void OnGUI()
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{
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foreach (Cell cell in Cells)
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cell.DrawCell();
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}
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public void OnClick()
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{
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Event e = Event.current;
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if (e.type == EventType.MouseUp)
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{
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foreach (Cell cell in Cells)
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cell.OnClick(e.button, e.mousePosition);
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}
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}
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public Cell[] AdjacentCells(Vector2Int coords)
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{
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List<Cell> retVal = new List<Cell>();
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for (int i = -1; i <= 1; i++)
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{
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if (coords.x + i < 0 || coords.x + i >= Cells.GetLength(0))
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continue;
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for (int j = -1; j <= 1; j++)
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{
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if (coords.y + j < 0 || coords.y + j >= Cells.GetLength(0))
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continue;
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if (i == 0 && j == 0)
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continue;
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retVal.Add(Cells[coords.x + i, coords.y + j]);
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}
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}
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return retVal.ToArray();
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}
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public void PlaceMines(Vector2Int startPos)
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{
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int placedMines = 0;
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while (placedMines < MineCount)
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{
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int x = Random.Range(0, Cells.GetLength(0) - 1);
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int y = Random.Range(0, Cells.GetLength(1) - 1);
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if (!Cells[x, y].containsMine || startPos != new Vector2Int(x,y))
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{
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Cells[x, y].containsMine = true;
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Debug.Log("Mine at: (" + x + ", " + y + ")");
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placedMines++;
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}
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}
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}
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}
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public struct Vector2Int
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{
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public int x;
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public int y;
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public Vector2Int(int x, int y)
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{
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this.x = x;
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this.y = y;
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}
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public override bool Equals(System.Object obj)
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{
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return obj is Vector2Int && this == (Vector2Int)obj;
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}
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public override int GetHashCode()
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{
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return x.GetHashCode() ^ y.GetHashCode();
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}
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public static bool operator ==(Vector2Int x, Vector2Int y)
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{
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return x.x == y.x && x.y == y.y;
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}
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public static bool operator !=(Vector2Int x, Vector2Int y)
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{
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return !(x == y);
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}
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}
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