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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
-
- public static class MineSweeperConstants
- {
-
- private static Texture2D Cell_Button;
- private static Texture2D Cell_Clicked;
- private static GUIStyle Button_Style;
-
- /// <summary>
- /// Height and Width of a Cell in Pixels
- /// </summary>
- public static int CELL_SIZE { get { return 20; } }
-
- /// <summary>
- /// Texture of Cell when it hasn't been clicked
- /// </summary>
- public static Texture2D CELL_BUTTON
- {
- get
- {
- if (Cell_Button == null)
- {
- Cell_Button = CreateButtonTexture(Color.white, new Color(0.75f, 0.75f, 0.75f), Color.black);
- Debug.Log("Generating CELL_BUTTON");
- }
-
- return Cell_Button;
- }
- }
-
- /// <summary>
- /// Texture of Cell when it has been clicked
- /// </summary>
- public static Texture2D CELL_CLICKED
- {
- get
- {
- if (Cell_Clicked == null)
- {
- Cell_Clicked = CreateButtonTexture(new Color(0.2f, 0.2f, 0.2f), new Color(0.75f, 0.75f, 0.75f), new Color(0.8f, 0.8f, 0.8f));
- Debug.Log("Generating CELL_CLicked");
- }
-
- return Cell_Clicked;
- }
- }
-
- /// <summary>
- /// Style to use with a Cell_Button
- /// </summary>
- public static GUIStyle STYLE_CELL_BUTTON
- {
- get
- {
- if (Button_Style == null)
- {
- Debug.Log("Creating Cell Style");
- Button_Style = new GUIStyle();
- Button_Style.alignment = TextAnchor.MiddleCenter;
- Button_Style.normal.background = CELL_BUTTON;
- }
- return Button_Style;
- }
- }
-
- private static Texture2D CreateButtonTexture(Color highLight, Color mainColor, Color lowLight)
- {
- Texture2D retval = new Texture2D(CELL_SIZE, CELL_SIZE);
-
- for (int i = 0; i < CELL_SIZE; i++)
- {
- for (int j = 0; j < CELL_SIZE; j++)
- {
- if (i == 0 || j == CELL_SIZE - 1)
- {
- retval.SetPixel(i, j, highLight);
- }
- else if (i == CELL_SIZE - 1 || j == 0)
- {
- retval.SetPixel(i, j, lowLight);
- }
- else
- retval.SetPixel(i, j, mainColor);
- }
- }
- retval.Apply();
- return retval;
- }
- }
-
- public class Board
- {
- private Cell[,] Cells;
- private int MineCount = 10;
-
-
- public Board(Vector2Int Size)
- {
- Cells = new Cell[Size.x, Size.y];
-
- for (int i = 0; i < Size.x; i++)
- for (int j = 0; j < Size.y; j++)
- Cells[i, j] = new Cell(this, new Vector2Int(i, j));
-
- PlaceMines(new Vector2Int(0, 0));
- }
-
- public void OnGUI()
- {
- foreach (Cell cell in Cells)
- cell.DrawCell();
- }
-
- public void OnClick()
- {
- Event e = Event.current;
- if (e.type == EventType.MouseUp)
- {
- foreach (Cell cell in Cells)
- cell.OnClick(e.button, e.mousePosition);
- }
- }
-
- public Cell[] AdjacentCells(Vector2Int coords)
- {
- List<Cell> retVal = new List<Cell>();
-
- for (int i = -1; i <= 1; i++)
- {
-
- if (coords.x + i < 0 || coords.x + i >= Cells.GetLength(0))
- continue;
-
- for (int j = -1; j <= 1; j++)
- {
- if (coords.y + j < 0 || coords.y + j >= Cells.GetLength(0))
- continue;
- if (i == 0 && j == 0)
- continue;
-
- retVal.Add(Cells[coords.x + i, coords.y + j]);
- }
- }
- return retVal.ToArray();
- }
-
- public void PlaceMines(Vector2Int startPos)
- {
- int placedMines = 0;
- while (placedMines < MineCount)
- {
- int x = Random.Range(0, Cells.GetLength(0) - 1);
- int y = Random.Range(0, Cells.GetLength(1) - 1);
-
- if (!Cells[x, y].containsMine || startPos != new Vector2Int(x,y))
- {
- Cells[x, y].containsMine = true;
- Debug.Log("Mine at: (" + x + ", " + y + ")");
- placedMines++;
- }
- }
- }
-
- }
-
- public struct Vector2Int
- {
- public int x;
- public int y;
-
- public Vector2Int(int x, int y)
- {
- this.x = x;
- this.y = y;
- }
-
- public override bool Equals(System.Object obj)
- {
- return obj is Vector2Int && this == (Vector2Int)obj;
- }
- public override int GetHashCode()
- {
- return x.GetHashCode() ^ y.GetHashCode();
- }
- public static bool operator ==(Vector2Int x, Vector2Int y)
- {
- return x.x == y.x && x.y == y.y;
- }
- public static bool operator !=(Vector2Int x, Vector2Int y)
- {
- return !(x == y);
- }
- }
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