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@ -4,29 +4,50 @@ |
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using UnityEditor; |
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#endif
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/// <summary>
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/// Class for the Hide in Prefab Attribute
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/// </summary>
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/// <remarks>
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/// Class is empty because we have no parameters needed for this attribute
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/// </remarks>
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public class HideInPrefabAttribute : PropertyAttribute |
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{ |
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} |
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#if UNITY_EDITOR
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/// <summary>
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/// Override for the Property Drawer which draws the GUI
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/// </summary>
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[CustomPropertyDrawer(typeof(HideInPrefabAttribute))] |
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public class HideInPrefabDrawer : PropertyDrawer |
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{ |
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//On GUI override
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) |
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{ |
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//get the type of the object this property is attched to
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PrefabType type = PrefabUtility.GetPrefabType(property.serializedObject.targetObject); |
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//if the type isn't a perfab then draw the property
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if (type != PrefabType.Prefab) |
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EditorGUI.PropertyField(position, property, label); |
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} |
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//Override GetPropertyHeight
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) |
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{ |
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//get the type of the object this property is attched to
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PrefabType type = PrefabUtility.GetPrefabType(property.serializedObject.targetObject); |
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//if type prefab return zero height (because it won't be drawn)
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if (type == PrefabType.Prefab) |
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return 0; |
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//else return normal height
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return base.GetPropertyHeight(property, label); |
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} |
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} |
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#endif
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