diff --git a/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Examples/HideInPrefabExample.cs b/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Examples/HideInPrefabExample.cs
index 7cb6a64..c29d318 100644
--- a/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Examples/HideInPrefabExample.cs
+++ b/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Examples/HideInPrefabExample.cs
@@ -2,11 +2,14 @@
using System.Collections.Generic;
using UnityEngine;
+
+///
+/// Example of a script using [HideInPrfab]
+///
public class HideInPrefabExample : MonoBehaviour {
[Header ("Drag Me into scene to show hidden properties.")]
-
[HideInPrefab]
public float HiddenFloat = 5; //Hidden in prefab inspector
public float ShownFloat = 6; //Not hidden in prefab inspector
diff --git a/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts/HideInPrefabAttribute.cs b/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts/HideInPrefabAttribute.cs
index 17ee791..02b924a 100644
--- a/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts/HideInPrefabAttribute.cs
+++ b/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts/HideInPrefabAttribute.cs
@@ -4,29 +4,50 @@
using UnityEditor;
#endif
+///
+/// Class for the Hide in Prefab Attribute
+///
+///
+/// Class is empty because we have no parameters needed for this attribute
+///
public class HideInPrefabAttribute : PropertyAttribute
{
}
+
+
+#if UNITY_EDITOR
+///
+/// Override for the Property Drawer which draws the GUI
+///
[CustomPropertyDrawer(typeof(HideInPrefabAttribute))]
public class HideInPrefabDrawer : PropertyDrawer
{
+ //On GUI override
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
+ //get the type of the object this property is attched to
PrefabType type = PrefabUtility.GetPrefabType(property.serializedObject.targetObject);
+ //if the type isn't a perfab then draw the property
if (type != PrefabType.Prefab)
EditorGUI.PropertyField(position, property, label);
}
+ //Override GetPropertyHeight
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
+ //get the type of the object this property is attched to
PrefabType type = PrefabUtility.GetPrefabType(property.serializedObject.targetObject);
+
+ //if type prefab return zero height (because it won't be drawn)
if (type == PrefabType.Prefab)
return 0;
+ //else return normal height
return base.GetPropertyHeight(property, label);
}
}
+#endif
diff --git a/Assets/Editor.meta b/Assets/Editor.meta
deleted file mode 100644
index 178ee3f..0000000
--- a/Assets/Editor.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: d2ef7c61cf0a63a439bf63d461541ce3
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant: