Assignment for RMIT Mixed Reality in 2020
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// WindowsMR Boundaries|SDK_WindowsMR|005
namespace VRTK
{
using UnityEngine;
using System.Collections.Generic;
#if UNITY_2017_2_OR_NEWER
using UnityEngine.XR;
using UnityEngine.Experimental.XR;
#if VRTK_DEFINE_SDK_WINDOWSMR
using UnityEngine.XR.WSA;
#endif
#else
using UnityEngine.VR;
using XRDevice = UnityEngine.VR.VRDevice;
#endif
/// <summary>
/// The WindowsMR Boundaries SDK script provides a bridge to the Windows Mixed Reality SDK play area.
/// </summary>
[SDK_Description(typeof(SDK_WindowsMR))]
public class SDK_WindowsMRBoundaries
#if VRTK_DEFINE_SDK_WINDOWSMR && UNITY_2017_2_OR_NEWER
: SDK_BaseBoundaries
#else
: SDK_FallbackBoundaries
#endif
{
#if VRTK_DEFINE_SDK_WINDOWSMR && UNITY_2017_2_OR_NEWER
/// <summary>
/// The GetDrawAtRuntime method returns whether the given play area drawn border is being displayed.
/// </summary>
/// <returns>Returns true if the drawn border is being displayed.</returns>
public override bool GetDrawAtRuntime()
{
// TODO: Implement
return false;
}
/// <summary>
/// The GetPlayArea method returns the Transform of the object that is used to represent the play area in the scene.
/// </summary>
/// <returns>A transform of the object representing the play area in the scene.</returns>
public override Transform GetPlayArea()
{
if (cachedPlayArea == null)
{
Transform headsetCamera = VRTK_DeviceFinder.HeadsetCamera();
if (headsetCamera != null)
{
cachedPlayArea = headsetCamera.transform;
}
}
if (cachedPlayArea != null && cachedPlayArea.parent != null)
{
cachedPlayArea = cachedPlayArea.parent;
}
return cachedPlayArea;
}
/// <summary>
/// The GetPlayAreaBorderThickness returns the thickness of the drawn border for the given play area.
/// </summary>
/// <returns>The thickness of the drawn border.</returns>
public override float GetPlayAreaBorderThickness()
{
// TODO: Implement - Needed?
return 0.1f;
}
/// <summary>
/// The GetPlayAreaVertices method returns the points of the play area boundaries.
/// </summary>
/// <returns>A Vector3 array of the points in the scene that represent the play area boundaries.</returns>
public override Vector3[] GetPlayAreaVertices()
{
List<Vector3> boundaryGeometry = new List<Vector3>(0);
#if UNITY_2017_2_OR_NEWER
if (Boundary.TryGetGeometry(boundaryGeometry))
{
if (boundaryGeometry.Count > 0)
{
foreach (Vector3 point in boundaryGeometry)
{
return boundaryGeometry.ToArray();
}
}
else
{
Debug.LogWarning("Boundary has no points");
}
}
#endif
return null;
}
/// <summary>
/// The InitBoundaries method is run on start of scene and can be used to initialse anything on game start.
/// </summary>
public override void InitBoundaries()
{
bool isDisplayOpaque = false;
#if UNITY_2017_2_OR_NEWER
isDisplayOpaque = HolographicSettings.IsDisplayOpaque;
#endif
if (isDisplayOpaque)
{
// Defaulting coordinate system to RoomScale in immersive headsets.
// This puts the origin 0,0,0 on the floor if a floor has been established during RunSetup via MixedRealityPortal
XRDevice.SetTrackingSpaceType(TrackingSpaceType.RoomScale);
}
else
{
// Defaulting coordinate system to Stationary for HoloLens.
// This puts the origin 0,0,0 at the first place where the user started the application.
XRDevice.SetTrackingSpaceType(TrackingSpaceType.Stationary);
}
Transform headsetCamera = VRTK_DeviceFinder.HeadsetCamera();
if (headsetCamera != null)
{
cachedPlayArea = headsetCamera.transform;
}
}
/// <summary>
/// The IsPlayAreaSizeCalibrated method returns whether the given play area size has been auto calibrated by external sensors.
/// </summary>
/// <returns>Returns true if the play area size has been auto calibrated and set by external sensors.</returns>
public override bool IsPlayAreaSizeCalibrated()
{
// TODO: Implement
return false;
}
/// <summary>
/// The SetDrawAtRuntime method sets whether the given play area drawn border should be displayed at runtime.
/// </summary>
/// <param name="value">The state of whether the drawn border should be displayed or not.</param>
public override void SetDrawAtRuntime(bool value)
{
// TODO: Implement
}
#endif
}
}