|
|
- // WindowsMR Boundaries|SDK_WindowsMR|005
- namespace VRTK
- {
- using UnityEngine;
- using System.Collections.Generic;
- #if UNITY_2017_2_OR_NEWER
- using UnityEngine.XR;
- using UnityEngine.Experimental.XR;
- #if VRTK_DEFINE_SDK_WINDOWSMR
- using UnityEngine.XR.WSA;
- #endif
- #else
- using UnityEngine.VR;
- using XRDevice = UnityEngine.VR.VRDevice;
- #endif
-
- /// <summary>
- /// The WindowsMR Boundaries SDK script provides a bridge to the Windows Mixed Reality SDK play area.
- /// </summary>
- [SDK_Description(typeof(SDK_WindowsMR))]
- public class SDK_WindowsMRBoundaries
- #if VRTK_DEFINE_SDK_WINDOWSMR && UNITY_2017_2_OR_NEWER
- : SDK_BaseBoundaries
- #else
- : SDK_FallbackBoundaries
- #endif
- {
- #if VRTK_DEFINE_SDK_WINDOWSMR && UNITY_2017_2_OR_NEWER
- /// <summary>
- /// The GetDrawAtRuntime method returns whether the given play area drawn border is being displayed.
- /// </summary>
- /// <returns>Returns true if the drawn border is being displayed.</returns>
- public override bool GetDrawAtRuntime()
- {
- // TODO: Implement
- return false;
- }
-
- /// <summary>
- /// The GetPlayArea method returns the Transform of the object that is used to represent the play area in the scene.
- /// </summary>
- /// <returns>A transform of the object representing the play area in the scene.</returns>
- public override Transform GetPlayArea()
- {
- if (cachedPlayArea == null)
- {
- Transform headsetCamera = VRTK_DeviceFinder.HeadsetCamera();
- if (headsetCamera != null)
- {
- cachedPlayArea = headsetCamera.transform;
- }
- }
-
- if (cachedPlayArea != null && cachedPlayArea.parent != null)
- {
- cachedPlayArea = cachedPlayArea.parent;
- }
-
- return cachedPlayArea;
- }
-
- /// <summary>
- /// The GetPlayAreaBorderThickness returns the thickness of the drawn border for the given play area.
- /// </summary>
- /// <returns>The thickness of the drawn border.</returns>
- public override float GetPlayAreaBorderThickness()
- {
- // TODO: Implement - Needed?
- return 0.1f;
- }
-
- /// <summary>
- /// The GetPlayAreaVertices method returns the points of the play area boundaries.
- /// </summary>
- /// <returns>A Vector3 array of the points in the scene that represent the play area boundaries.</returns>
- public override Vector3[] GetPlayAreaVertices()
- {
- List<Vector3> boundaryGeometry = new List<Vector3>(0);
- #if UNITY_2017_2_OR_NEWER
- if (Boundary.TryGetGeometry(boundaryGeometry))
- {
- if (boundaryGeometry.Count > 0)
- {
- foreach (Vector3 point in boundaryGeometry)
- {
- return boundaryGeometry.ToArray();
- }
- }
- else
- {
- Debug.LogWarning("Boundary has no points");
- }
- }
- #endif
- return null;
- }
-
- /// <summary>
- /// The InitBoundaries method is run on start of scene and can be used to initialse anything on game start.
- /// </summary>
- public override void InitBoundaries()
- {
- bool isDisplayOpaque = false;
- #if UNITY_2017_2_OR_NEWER
- isDisplayOpaque = HolographicSettings.IsDisplayOpaque;
- #endif
- if (isDisplayOpaque)
- {
- // Defaulting coordinate system to RoomScale in immersive headsets.
- // This puts the origin 0,0,0 on the floor if a floor has been established during RunSetup via MixedRealityPortal
- XRDevice.SetTrackingSpaceType(TrackingSpaceType.RoomScale);
- }
- else
- {
- // Defaulting coordinate system to Stationary for HoloLens.
- // This puts the origin 0,0,0 at the first place where the user started the application.
- XRDevice.SetTrackingSpaceType(TrackingSpaceType.Stationary);
- }
-
- Transform headsetCamera = VRTK_DeviceFinder.HeadsetCamera();
- if (headsetCamera != null)
- {
- cachedPlayArea = headsetCamera.transform;
- }
- }
-
- /// <summary>
- /// The IsPlayAreaSizeCalibrated method returns whether the given play area size has been auto calibrated by external sensors.
- /// </summary>
- /// <returns>Returns true if the play area size has been auto calibrated and set by external sensors.</returns>
- public override bool IsPlayAreaSizeCalibrated()
- {
- // TODO: Implement
- return false;
- }
-
- /// <summary>
- /// The SetDrawAtRuntime method sets whether the given play area drawn border should be displayed at runtime.
- /// </summary>
- /// <param name="value">The state of whether the drawn border should be displayed or not.</param>
- public override void SetDrawAtRuntime(bool value)
- {
- // TODO: Implement
- }
- #endif
- }
- }
|