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Pinata_Smackdown
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merge into: RMIT:master
RMIT:FINAL_BUILD
RMIT:Submit_prototype
RMIT:master
RMIT:weapons
...
pull from: RMIT:FINAL_BUILD
RMIT:FINAL_BUILD
RMIT:Submit_prototype
RMIT:master
RMIT:weapons
3 Commits
master
...
FINAL_BUILD
Author
SHA1
Message
Date
Joshua Reason
63727c7098
Added sfx files to assets
9 years ago
Joshua Reason
448a9d7832
Actually FINAL BUILD
9 years ago
Joshua Reason
e13b9aa2d0
Final Build
9 years ago
37 changed files
with
2637 additions
and
2 deletions
Split View
Diff Options
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+1
-1
Pinata_Data/PlayerConnectionConfigFile
+2630
-0
Pinata_Data/output_log.txt
BIN
playable/Assets/Music/SFX/._Pinata Smackdown.aif
BIN
playable/Assets/Music/SFX/Death/._Death.aif
BIN
playable/Assets/Music/SFX/Death/._Death2.aif
BIN
playable/Assets/Music/SFX/Death/._Death3.aif
BIN
playable/Assets/Music/SFX/Death/Death.aif
BIN
playable/Assets/Music/SFX/Death/Death2.aif
BIN
playable/Assets/Music/SFX/Death/Death3.aif
BIN
playable/Assets/Music/SFX/Hit/._Hit1.aif
BIN
playable/Assets/Music/SFX/Hit/._Hit2.aif
BIN
playable/Assets/Music/SFX/Hit/._Hit3.aif
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playable/Assets/Music/SFX/Hit/._Hit4.aif
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playable/Assets/Music/SFX/Hit/._Hit5.aif
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playable/Assets/Music/SFX/Hit/._Hit6.aif
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playable/Assets/Music/SFX/Hit/._Hit7.aif
BIN
playable/Assets/Music/SFX/Hit/Hit1.aif
BIN
playable/Assets/Music/SFX/Hit/Hit2.aif
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playable/Assets/Music/SFX/Hit/Hit3.aif
BIN
playable/Assets/Music/SFX/Hit/Hit4.aif
BIN
playable/Assets/Music/SFX/Hit/Hit5.aif
BIN
playable/Assets/Music/SFX/Hit/Hit6.aif
BIN
playable/Assets/Music/SFX/Hit/Hit7.aif
BIN
playable/Assets/Music/SFX/Hit1.wav
BIN
playable/Assets/Music/SFX/Jump2.wav
BIN
playable/Assets/Music/SFX/Pinata Smackdown.aif
BIN
playable/Assets/Music/SFX/Spin.mp3
BIN
playable/Assets/Music/SFX/Spin4.wav
BIN
playable/Assets/Music/SFX/Victor/.DS_Store
BIN
playable/Assets/Music/SFX/Victor/Player1.mp3
BIN
playable/Assets/Music/SFX/Victor/Player2.mp3
BIN
playable/Assets/Music/SFX/Victor/Player3.mp3
BIN
playable/Assets/Music/SFX/Victor/Player4.mp3
BIN
playable/Assets/Music/SFX/Victor/__MACOSX/Victor/._.DS_Store
BIN
playable/Assets/Scenes/Level1.unity
+1
-0
playable/Assets/Scripts/CDscript.cs
+5
-1
playable/Assets/sceneController.cs
+ 1
- 1
Pinata_Data/PlayerConnectionConfigFile
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@ -1 +1 @@
listen
1859183214
0 0
listen
967747347
0 0
+ 2630
- 0
Pinata_Data/output_log.txt
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playable/Assets/Music/SFX/._Pinata Smackdown.aif
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playable/Assets/Music/SFX/Death/._Death.aif
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BIN
playable/Assets/Music/SFX/Death/._Death2.aif
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playable/Assets/Music/SFX/Death/._Death3.aif
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playable/Assets/Music/SFX/Death/Death.aif
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playable/Assets/Music/SFX/Death/Death2.aif
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playable/Assets/Music/SFX/Death/Death3.aif
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playable/Assets/Music/SFX/Hit/._Hit1.aif
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BIN
playable/Assets/Music/SFX/Hit/._Hit2.aif
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playable/Assets/Music/SFX/Hit/._Hit3.aif
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playable/Assets/Music/SFX/Hit/._Hit4.aif
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playable/Assets/Music/SFX/Hit/._Hit5.aif
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playable/Assets/Music/SFX/Hit/._Hit6.aif
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playable/Assets/Music/SFX/Hit/._Hit7.aif
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playable/Assets/Music/SFX/Hit/Hit1.aif
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playable/Assets/Music/SFX/Hit/Hit2.aif
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playable/Assets/Music/SFX/Hit/Hit3.aif
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playable/Assets/Music/SFX/Hit/Hit4.aif
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playable/Assets/Music/SFX/Hit/Hit5.aif
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playable/Assets/Music/SFX/Hit/Hit6.aif
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playable/Assets/Music/SFX/Hit/Hit7.aif
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playable/Assets/Music/SFX/Hit1.wav
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BIN
playable/Assets/Music/SFX/Jump2.wav
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BIN
playable/Assets/Music/SFX/Pinata Smackdown.aif
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BIN
playable/Assets/Music/SFX/Spin.mp3
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BIN
playable/Assets/Music/SFX/Spin4.wav
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BIN
playable/Assets/Music/SFX/Victor/.DS_Store
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BIN
playable/Assets/Music/SFX/Victor/Player1.mp3
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BIN
playable/Assets/Music/SFX/Victor/Player2.mp3
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BIN
playable/Assets/Music/SFX/Victor/Player3.mp3
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BIN
playable/Assets/Music/SFX/Victor/Player4.mp3
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BIN
playable/Assets/Music/SFX/Victor/__MACOSX/Victor/._.DS_Store
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playable/Assets/Scenes/Level1.unity
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+ 1
- 0
playable/Assets/Scripts/CDscript.cs
View File
@ -14,6 +14,7 @@ public class CDscript : MonoBehaviour {
// Use this for initialization
void
Start
(
)
{
pause
=
true
;
Time
.
timeScale
=
0.0f
;
}
// Update is called once per frame
+ 5
- 1
playable/Assets/sceneController.cs
View File
@ -68,9 +68,11 @@ public class sceneController : MonoBehaviour {
if
(
Input
.
GetButtonDown
(
"start"
)
)
{
paused
=
!
paused
;
}
optionsSelect
(
)
;
@ -92,9 +94,11 @@ public class sceneController : MonoBehaviour {
if
(
exit
)
{
Time
.
timeScale
=
1.0f
;
Application
.
LoadLevel
(
"Menu_Scene"
)
;
}
}
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