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Initialize engine version: 4.6.4f1 (99f88340878d) |
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GfxDevice: creating device client; threaded=1 |
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Direct3D: |
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Version: Direct3D 11.0 [level 11.0] |
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Renderer: Intel(R) HD Graphics Family (ID=0xa16) |
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Vendor: Intel |
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VRAM: 896 MB |
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Begin MonoManager ReloadAssembly |
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Platform assembly: C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\UnityEngine.dll (this message is harmless) |
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Loading C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\UnityEngine.dll into Unity Child Domain |
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Platform assembly: C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\Assembly-CSharp.dll (this message is harmless) |
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Loading C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\Assembly-CSharp.dll into Unity Child Domain |
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Platform assembly: C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\UnityEngine.UI.dll (this message is harmless) |
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Loading C:\Users\Joshua\Documents\pi-ata-smackdown\Pinata_Data\Managed\UnityEngine.UI.dll into Unity Child Domain |
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- Completed reload, in 0.203 seconds |
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desktop: 2160x1440 59Hz; virtual: 2160x1440 at 0,0 |
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<RI> Initializing input. |
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<RI> Input initialized. |