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3 Commits

Author SHA1 Message Date
  Joshua Reason 63727c7098 Added sfx files to assets 9 years ago
  Joshua Reason 448a9d7832 Actually FINAL BUILD 9 years ago
  Joshua Reason e13b9aa2d0 Final Build 9 years ago
37 changed files with 2637 additions and 2 deletions
Unified View
  1. +1
    -1
      Pinata_Data/PlayerConnectionConfigFile
  2. +2630
    -0
      Pinata_Data/output_log.txt
  3. BIN
      playable/Assets/Music/SFX/._Pinata Smackdown.aif
  4. BIN
      playable/Assets/Music/SFX/Death/._Death.aif
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      playable/Assets/Music/SFX/Death/._Death2.aif
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      playable/Assets/Music/SFX/Death/._Death3.aif
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      playable/Assets/Music/SFX/Death/Death.aif
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      playable/Assets/Music/SFX/Death/Death2.aif
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      playable/Assets/Music/SFX/Death/Death3.aif
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      playable/Assets/Music/SFX/Hit/._Hit1.aif
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      playable/Assets/Music/SFX/Hit/._Hit2.aif
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      playable/Assets/Music/SFX/Hit/._Hit3.aif
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      playable/Assets/Music/SFX/Hit/._Hit4.aif
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      playable/Assets/Music/SFX/Hit/._Hit5.aif
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      playable/Assets/Music/SFX/Hit/._Hit6.aif
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      playable/Assets/Music/SFX/Hit/._Hit7.aif
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      playable/Assets/Music/SFX/Hit/Hit1.aif
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      playable/Assets/Music/SFX/Hit/Hit2.aif
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      playable/Assets/Music/SFX/Hit/Hit3.aif
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      playable/Assets/Music/SFX/Hit/Hit4.aif
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      playable/Assets/Music/SFX/Hit/Hit5.aif
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      playable/Assets/Music/SFX/Hit/Hit6.aif
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      playable/Assets/Music/SFX/Hit/Hit7.aif
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      playable/Assets/Music/SFX/Hit1.wav
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      playable/Assets/Music/SFX/Jump2.wav
  26. BIN
      playable/Assets/Music/SFX/Pinata Smackdown.aif
  27. BIN
      playable/Assets/Music/SFX/Spin.mp3
  28. BIN
      playable/Assets/Music/SFX/Spin4.wav
  29. BIN
      playable/Assets/Music/SFX/Victor/.DS_Store
  30. BIN
      playable/Assets/Music/SFX/Victor/Player1.mp3
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      playable/Assets/Music/SFX/Victor/Player2.mp3
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      playable/Assets/Music/SFX/Victor/Player3.mp3
  33. BIN
      playable/Assets/Music/SFX/Victor/Player4.mp3
  34. BIN
      playable/Assets/Music/SFX/Victor/__MACOSX/Victor/._.DS_Store
  35. BIN
      playable/Assets/Scenes/Level1.unity
  36. +1
    -0
      playable/Assets/Scripts/CDscript.cs
  37. +5
    -1
      playable/Assets/sceneController.cs

+ 1
- 1
Pinata_Data/PlayerConnectionConfigFile View File

@ -1 +1 @@
listen 1859183214 0 0
listen 967747347 0 0

+ 2630
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Pinata_Data/output_log.txt
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playable/Assets/Music/SFX/._Pinata Smackdown.aif View File


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playable/Assets/Music/SFX/Death/._Death.aif View File


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playable/Assets/Music/SFX/Death/._Death2.aif View File


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playable/Assets/Music/SFX/Death/._Death3.aif View File


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playable/Assets/Music/SFX/Death/Death.aif View File


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playable/Assets/Music/SFX/Death/Death2.aif View File


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playable/Assets/Music/SFX/Death/Death3.aif View File


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playable/Assets/Music/SFX/Hit/._Hit1.aif View File


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playable/Assets/Music/SFX/Hit/._Hit2.aif View File


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playable/Assets/Music/SFX/Hit/._Hit3.aif View File


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playable/Assets/Music/SFX/Hit/._Hit4.aif View File


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playable/Assets/Music/SFX/Hit/._Hit5.aif View File


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playable/Assets/Music/SFX/Hit/._Hit6.aif View File


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playable/Assets/Music/SFX/Hit/._Hit7.aif View File


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playable/Assets/Music/SFX/Hit/Hit1.aif View File


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playable/Assets/Music/SFX/Hit/Hit2.aif View File


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playable/Assets/Music/SFX/Hit/Hit3.aif View File


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playable/Assets/Music/SFX/Hit/Hit4.aif View File


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playable/Assets/Music/SFX/Hit/Hit5.aif View File


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playable/Assets/Music/SFX/Hit/Hit6.aif View File


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playable/Assets/Music/SFX/Hit/Hit7.aif View File


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playable/Assets/Music/SFX/Hit1.wav View File


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playable/Assets/Music/SFX/Jump2.wav View File


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playable/Assets/Music/SFX/Pinata Smackdown.aif View File


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playable/Assets/Music/SFX/Spin.mp3 View File


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playable/Assets/Music/SFX/Spin4.wav View File


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playable/Assets/Music/SFX/Victor/.DS_Store View File


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playable/Assets/Music/SFX/Victor/Player1.mp3 View File


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playable/Assets/Music/SFX/Victor/Player2.mp3 View File


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playable/Assets/Music/SFX/Victor/Player3.mp3 View File


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playable/Assets/Music/SFX/Victor/Player4.mp3 View File


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playable/Assets/Music/SFX/Victor/__MACOSX/Victor/._.DS_Store View File


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playable/Assets/Scenes/Level1.unity View File


+ 1
- 0
playable/Assets/Scripts/CDscript.cs View File

@ -14,6 +14,7 @@ public class CDscript : MonoBehaviour {
// Use this for initialization // Use this for initialization
void Start () { void Start () {
pause = true; pause = true;
Time.timeScale = 0.0f;
} }
// Update is called once per frame // Update is called once per frame

+ 5
- 1
playable/Assets/sceneController.cs View File

@ -68,9 +68,11 @@ public class sceneController : MonoBehaviour {
if (Input.GetButtonDown("start")) { if (Input.GetButtonDown("start")) {
paused = !paused; paused = !paused;
} }
optionsSelect (); optionsSelect ();
@ -92,9 +94,11 @@ public class sceneController : MonoBehaviour {
if (exit) { if (exit) {
Time.timeScale = 1.0f; Time.timeScale = 1.0f;
Application.LoadLevel("Menu_Scene"); Application.LoadLevel("Menu_Scene");
}
}

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