using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public class CDscript : MonoBehaviour {
|
|
|
|
public bool pause = true;
|
|
public float startCount = 5.0f;
|
|
public GameObject num1;
|
|
public GameObject num2;
|
|
public GameObject num3;
|
|
public GameObject num4;
|
|
public GameObject num5;
|
|
//public GameObject shat;
|
|
// Use this for initialization
|
|
void Start () {
|
|
pause = true;
|
|
Time.timeScale = 0.0f;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update () {
|
|
if (pause){
|
|
startCount -= Time.unscaledDeltaTime;
|
|
Time.timeScale = 0;
|
|
Debug.Log ("cd");
|
|
}
|
|
if (startCount > 0) {
|
|
//shat.SetActive (false);
|
|
}
|
|
if (startCount >=4.0f && startCount <= 4.9f){
|
|
num5.SetActive(true);
|
|
num4.SetActive(false);
|
|
num3.SetActive(false);
|
|
num2.SetActive(false);
|
|
num1.SetActive(false);
|
|
}
|
|
if (startCount >=3.0f && startCount <= 3.9f){
|
|
num5.SetActive(false);
|
|
num4.SetActive(true);
|
|
num3.SetActive(false);
|
|
num2.SetActive(false);
|
|
num1.SetActive(false);
|
|
}
|
|
if (startCount >=2.0f && startCount <= 2.9f){
|
|
num5.SetActive(false);
|
|
num4.SetActive(false);
|
|
num3.SetActive(true);
|
|
num2.SetActive(false);
|
|
num1.SetActive(false);
|
|
}
|
|
if (startCount >=1.0f && startCount <= 1.9f){
|
|
num5.SetActive(false);
|
|
num4.SetActive(false);
|
|
num3.SetActive(false);
|
|
num2.SetActive(true);
|
|
num1.SetActive(false);
|
|
}
|
|
if (startCount >=0.0f && startCount <= 0.9f){
|
|
num5.SetActive(false);
|
|
num4.SetActive(false);
|
|
num3.SetActive(false);
|
|
num2.SetActive(false);
|
|
num1.SetActive(true);
|
|
|
|
}
|
|
|
|
if (startCount <=0){
|
|
num5.SetActive(false);
|
|
num4.SetActive(false);
|
|
num3.SetActive(false);
|
|
num2.SetActive(false);
|
|
num1.SetActive(false);
|
|
//shat.SetActive(true);
|
|
|
|
pause = false;
|
|
Time.timeScale = 1;
|
|
startCount = startCount + 5.0f;
|
|
}
|
|
}
|
|
}
|