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using UnityEngine; | |||
using System.Collections; | |||
public class CDscript : MonoBehaviour { | |||
public bool pause = false; | |||
public float startCount = 5.0f; | |||
// Use this for initialization | |||
void Start () { | |||
Time.timeScale = 0; | |||
startCount -= Time.deltaTime; | |||
pause = true; | |||
} | |||
// Update is called once per frame | |||
void Update () { | |||
if (startCount >=1.0f){ | |||
Debug.Log ("cd"); | |||
} | |||
if (startCount <=0){ | |||
pause = false; | |||
} | |||
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using UnityEngine; | |||
using System.Collections; | |||
public class playerId : MonoBehaviour { | |||
public bool idVanish = true; | |||
// Use this for initialization | |||
void Start () { | |||
} | |||
// Update is called once per frame | |||
void Update () { | |||
transform.eulerAngles = new Vector3 (transform.eulerAngles.x, 180, transform.eulerAngles.z); | |||
if (Input.GetKeyDown (KeyCode.Backspace)) { | |||
idVanish = true; | |||
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transform.position = new Vector3 (transform.position.x, -100, transform.position.z); | |||
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Debug.Log ("player ID true"); | |||
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} | |||
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transform.position = new Vector3 (transform.position.x, 100, transform.position.z); | |||
idVanish = true; | |||
} | |||
} | |||
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buildTargetSettings: [] | |||
spriteSheet: | |||
sprites: [] | |||
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@ -0,0 +1,15 @@ | |||
using UnityEngine; | |||
using System.Collections; | |||
public class script : MonoBehaviour { | |||
// Use this for initialization | |||
void Start () { | |||
} | |||
// Update is called once per frame | |||
void Update () { | |||
} | |||
} |
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