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d8fc6db..504b62c 100644 Binary files a/playable/Assets/Scenes/Level1.unity and b/playable/Assets/Scenes/Level1.unity differ diff --git a/playable/Assets/Scenes/Level2.unity b/playable/Assets/Scenes/Level2.unity index f85cc3b..9132ac0 100644 Binary files a/playable/Assets/Scenes/Level2.unity and b/playable/Assets/Scenes/Level2.unity differ diff --git a/playable/Assets/Scripts/CDscript.cs b/playable/Assets/Scripts/CDscript.cs new file mode 100644 index 0000000..5d285c1 --- /dev/null +++ b/playable/Assets/Scripts/CDscript.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using System.Collections; + +public class CDscript : MonoBehaviour { + + public bool pause = false; + public float startCount = 5.0f; + + // Use this for initialization + void Start () { + Time.timeScale = 0; + startCount -= Time.deltaTime; + pause = true; + } + + // Update is called once per frame + void Update () { + if (startCount >=1.0f){ + Debug.Log ("cd"); + } + + if (startCount <=0){ + pause = false; + } + + if (pause = false){ + Time.timeScale = 1; + } + } +} \ No newline at end of file diff --git a/playable/Assets/Scripts/CDscript.cs.meta b/playable/Assets/Scripts/CDscript.cs.meta new file mode 100644 index 0000000..681f735 --- /dev/null +++ b/playable/Assets/Scripts/CDscript.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cd397211eb039f04d8f175ca145bfb40 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/playable/Assets/Scripts/playerController.cs b/playable/Assets/Scripts/playerController.cs index d643c2d..087b4b2 100644 --- a/playable/Assets/Scripts/playerController.cs +++ b/playable/Assets/Scripts/playerController.cs @@ -53,7 +53,7 @@ public class playerController : MonoBehaviour { public bool heartColor = true; public bool dead = false; public float heartTimer = 0.0f; - + private float volume = 1.0f; @@ -84,7 +84,12 @@ public class playerController : MonoBehaviour { dashDisplay.GetComponent ().size = (Time.time - lastDash) / dashWait; - + if (Input.GetKeyUp (KeyCode.F11)) { + AudioListener.volume = 0.0F; + } + if (Input.GetKeyUp (KeyCode.F12)) { + AudioListener.volume = 1.0F; + } } diff --git a/playable/Assets/Scripts/playerId.cs b/playable/Assets/Scripts/playerId.cs new file mode 100644 index 0000000..1fb10cd --- /dev/null +++ b/playable/Assets/Scripts/playerId.cs @@ -0,0 +1,34 @@ +using UnityEngine; +using System.Collections; + +public class playerId : MonoBehaviour { + public bool idVanish = true; + + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + transform.eulerAngles = new Vector3 (transform.eulerAngles.x, 180, transform.eulerAngles.z); + + if (Input.GetKeyDown (KeyCode.Backspace)) { + idVanish = true; + if (idVanish) { + transform.position = new Vector3 (transform.position.x, -100, transform.position.z); + idVanish = false; + Debug.Log ("player ID true"); + } + } + if (Input.GetKeyDown (KeyCode.Backspace) && idVanish == false) { + transform.position = new Vector3 (transform.position.x, 100, transform.position.z); + idVanish = true; + } + + + + } +} diff --git a/playable/Assets/Scripts/playerId.cs.meta b/playable/Assets/Scripts/playerId.cs.meta new file mode 100644 index 0000000..dabc8da --- /dev/null +++ b/playable/Assets/Scripts/playerId.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 16aae58dff5bee042a07892fe2738bf3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/playable/Assets/Shaders/Materials.meta b/playable/Assets/Shaders/Materials.meta new file mode 100644 index 0000000..e5bf343 --- /dev/null +++ b/playable/Assets/Shaders/Materials.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 2b356908534a3ac49894e53249b3a009 +folderAsset: yes +DefaultImporter: + userData: diff --git a/playable/Assets/Shaders/Materials/blue.mat b/playable/Assets/Shaders/Materials/blue.mat new file mode 100644 index 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