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using UnityEngine; | |||||
using System.Collections; | |||||
public class CDscript : MonoBehaviour { | |||||
public bool pause = false; | |||||
public float startCount = 5.0f; | |||||
// Use this for initialization | |||||
void Start () { | |||||
Time.timeScale = 0; | |||||
startCount -= Time.deltaTime; | |||||
pause = true; | |||||
} | |||||
// Update is called once per frame | |||||
void Update () { | |||||
if (startCount >=1.0f){ | |||||
Debug.Log ("cd"); | |||||
} | |||||
if (startCount <=0){ | |||||
pause = false; | |||||
} | |||||
if (pause = false){ | |||||
Time.timeScale = 1; | |||||
} | |||||
} | |||||
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using UnityEngine; | |||||
using System.Collections; | |||||
public class playerId : MonoBehaviour { | |||||
public bool idVanish = true; | |||||
// Use this for initialization | |||||
void Start () { | |||||
} | |||||
// Update is called once per frame | |||||
void Update () { | |||||
transform.eulerAngles = new Vector3 (transform.eulerAngles.x, 180, transform.eulerAngles.z); | |||||
if (Input.GetKeyDown (KeyCode.Backspace)) { | |||||
idVanish = true; | |||||
if (idVanish) { | |||||
transform.position = new Vector3 (transform.position.x, -100, transform.position.z); | |||||
idVanish = false; | |||||
Debug.Log ("player ID true"); | |||||
} | |||||
} | |||||
if (Input.GetKeyDown (KeyCode.Backspace) && idVanish == false) { | |||||
transform.position = new Vector3 (transform.position.x, 100, transform.position.z); | |||||
idVanish = true; | |||||
} | |||||
} | |||||
} |
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using UnityEngine; | |||||
using System.Collections; | |||||
public class script : MonoBehaviour { | |||||
// Use this for initialization | |||||
void Start () { | |||||
} | |||||
// Update is called once per frame | |||||
void Update () { | |||||
} | |||||
} |
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