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s3607057 (Angus Niven) d49588727e Changed respawn function so that you will always respawn at ground level, after some weirdness with respawning on top of crystals. 5 years ago
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Browser Webgl works alongside android + included in project 5 years ago
Character Connected cLients are visible to all other clients + Login UI updates 5 years ago
Collectables Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image) 5 years ago
GameMode Made the cannons able to start at different points in their countdowns. Made falling off things cost lives (player is currently notified a turn late). 5 years ago
LevelBlocks Chicken Wing 5 years ago
Logic Fixed shot if client doesn't have resource 5 years ago
Managers Fix the cow, 5 years ago
Map Generation Fix the cow, 5 years ago
Networking Chicken Wing 5 years ago
Projectiles Chicken Wing 5 years ago
Traps Made the cannons able to start at different points in their countdowns. Made falling off things cost lives (player is currently notified a turn late). 5 years ago
Tutorial started Fix tutorial level pickup 5 years ago
UI Fix the cow, 5 years ago
Utility Did some bug fixing. Water pushes character off if someone ends up ontop 5 years ago
Billboard.cs Billboard the player order on the backs of each character, 5 years ago
Billboard.cs.meta Billboard the player order on the backs of each character, 5 years ago
BlockInput.cs Pushing works 5 years ago
BlockInput.cs.meta -For Loop 5 years ago
Browser.meta Got webGL build working, some bugs still 5 years ago
Character.cs Changed respawn function so that you will always respawn at ground level, after some weirdness with respawning on top of crystals. 5 years ago
Character.cs.meta -Edge detection 5 years ago
Character.meta Connected cLients are visible to all other clients + Login UI updates 5 years ago
Collectables.meta Made collectables work 5 years ago
ColourCollide.cs Changes during meeting @ rmit 5 years ago
ColourCollide.cs.meta fixed collection object shadow and rotating 5 years ago
EnableCameraDepthInForward.cs Fixed fog issue in mobile build 5 years ago
EnableCameraDepthInForward.cs.meta Fixed fog issue in mobile build 5 years ago
GameMode.meta removed testing scenes. 5 years ago
GlobalVariables.cs Added winner scene, 5 years ago
GlobalVariables.cs.meta Added global variables for settings 5 years ago
InGameNotificaion.cs - Create simple Main Menu with setting options, tutorial option or multi player option 5 years ago
InGameNotificaion.cs.meta - Create simple Main Menu with setting options, tutorial option or multi player option 5 years ago
Inventory.cs Fixed some stuff + did a build 5 years ago
Inventory.cs.meta More UI work 5 years ago
KeyboardInput.cs Fixed Diagonal + added Wait 5 years ago
KeyboardInput.cs.meta -Edge detection 5 years ago
LevelBlocks.meta Started making htings more OO 5 years ago
Logic.meta Started implementing logic blocks 5 years ago
LogicBlocks.meta Maybe fixed double move respawn 5 years ago
MainMenuControllerClient.cs Added winner scene, 5 years ago
MainMenuControllerClient.cs.meta Client login cant continue without name, colour and animal selected/entered 5 years ago
MainMenuControllerServer.cs Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene 5 years ago
MainMenuControllerServer.cs.meta Client login cant continue without name, colour and animal selected/entered 5 years ago
Managers.meta Started work on multiplayer manager; 5 years ago
Map Generation.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
NetworkOutput.cs Added Kubikos world asset 5 years ago
NetworkOutput.cs.meta Can send list over network 5 years ago
Networking.meta Updated to take animation time 5 years ago
NewBlock.cs Fixed old port issue 5 years ago
NewBlock.cs.meta Fixed old port issue 5 years ago
PortalSetup.cs Character lives displayed inplace of score, removed scenescore as not being used 5 years ago
PortalSetup.cs.meta Portal colour change working with testing script 5 years ago
Projectiles.meta Updated hook + WebGL 5 years ago
Traps.meta Work in Progress - Scripting up Traps 5 years ago
Tutorial.meta started Fix tutorial level pickup 5 years ago
UI.meta Started on Logic Trough UI 5 years ago
Utility.meta -Edge detection 5 years ago
animalSelection.cs Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen) 5 years ago
animalSelection.cs.meta Fixed old port issue 5 years ago
blockSpawn.cs Chicken Wing 5 years ago
blockSpawn.cs.meta block spawn, change block to not walkable 5 years ago
portalTesting.cs Character lives displayed inplace of score, removed scenescore as not being used 5 years ago
portalTesting.cs.meta Portal colour change working with testing script 5 years ago
videoToUI.cs Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image) 5 years ago
videoToUI.cs.meta Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image) 5 years ago
winnerscene.cs Added winner scene, 5 years ago
winnerscene.cs.meta Added winner scene, 5 years ago