using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Networking.Client;
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using UnityEngine.UI;
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public class animalSelection : MonoBehaviour
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{
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public ConnectedClients Clients;
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public List<Toggle> Animals;
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public int count;
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//private void OnEnable()
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//{
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// Clients.OnClientsChange += UpdateAnimals;
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//}
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//
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//private void OnDisable()
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//{
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// Clients.OnClientsChange -= UpdateAnimals;
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//}
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public void Update()
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{
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count = Clients.AllClients.Count;
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if (Clients.AllClients.Count > 0)
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{
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for (int i = 0; i < Clients.AllClients.Count; i++)
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{
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for (int j = 0; j < Animals.Count; j++)
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{
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if (Clients.AllClients[i].characterAnimal == Animals[j].name)
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{
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Animals[j].GetComponent<Image>().color = Color.black;
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Animals[j].enabled = false;
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}
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}
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}
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}
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}
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}
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