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Character
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Connected cLients are visible to all other clients + Login UI updates
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5 years ago |
Collectables
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |
GameMode
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Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
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5 years ago |
Logic
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Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
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5 years ago |
Managers
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Trivial commit to enable pushing.
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5 years ago |
Networking
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Started cleaning up Gamemode and GameManager
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5 years ago |
Traps
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Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
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5 years ago |
Tutorial
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started Fix tutorial level pickup
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5 years ago |
UI
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Animal colour hex fix
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5 years ago |
Utility
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TrayUI Removing fixed
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5 years ago |
Block.cs
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Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
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5 years ago |
Block.cs.meta
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-Edge detection
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5 years ago |
BlockInput.cs
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Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action
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5 years ago |
BlockInput.cs.meta
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-For Loop
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5 years ago |
Character.cs
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Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
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5 years ago |
Character.cs.meta
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-Edge detection
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5 years ago |
Character.meta
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Connected cLients are visible to all other clients + Login UI updates
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5 years ago |
Collectables.meta
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Made collectables work
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5 years ago |
ColourCollide.cs
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Changes during meeting @ rmit
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5 years ago |
ColourCollide.cs.meta
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fixed collection object shadow and rotating
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5 years ago |
EnableCameraDepthInForward.cs
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Fixed fog issue in mobile build
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5 years ago |
EnableCameraDepthInForward.cs.meta
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Fixed fog issue in mobile build
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5 years ago |
GameMode.meta
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removed testing scenes.
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5 years ago |
GlobalVariables.cs
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Added global variables for settings
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5 years ago |
GlobalVariables.cs.meta
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Added global variables for settings
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5 years ago |
InGameNotificaion.cs
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- Create simple Main Menu with setting options, tutorial option or multi player option
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5 years ago |
InGameNotificaion.cs.meta
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- Create simple Main Menu with setting options, tutorial option or multi player option
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5 years ago |
Inventory.cs
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Fixed some stuff + did a build
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5 years ago |
Inventory.cs.meta
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More UI work
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5 years ago |
KeyboardInput.cs
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Added jump coroutine and little bounce in long jump and hgh jump
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5 years ago |
KeyboardInput.cs.meta
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-Edge detection
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5 years ago |
Logic.meta
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Started implementing logic blocks
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5 years ago |
LogicBlocks.meta
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Revert "Hoping that pushing these inconsequential changes with immediate commit will get Sourcetree to actually do its job..."
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5 years ago |
MainMenuControllerClient.cs
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Fix alignment issues
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5 years ago |
MainMenuControllerClient.cs.meta
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Client login cant continue without name, colour and animal selected/entered
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5 years ago |
MainMenuControllerServer.cs
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Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene
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5 years ago |
MainMenuControllerServer.cs.meta
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Client login cant continue without name, colour and animal selected/entered
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5 years ago |
Managers.meta
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Started work on multiplayer manager;
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5 years ago |
NetworkOutput.cs
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Added Kubikos world asset
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5 years ago |
NetworkOutput.cs.meta
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Can send list over network
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5 years ago |
Networking.meta
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Updated to take animation time
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5 years ago |
NewBlock.cs
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Fixed old port issue
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5 years ago |
NewBlock.cs.meta
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Fixed old port issue
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5 years ago |
PortalSetup.cs
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Added leader score;
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5 years ago |
PortalSetup.cs.meta
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Portal colour change working with testing script
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5 years ago |
Traps.meta
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Work in Progress - Scripting up Traps
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5 years ago |
Tutorial.meta
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started Fix tutorial level pickup
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5 years ago |
UI.meta
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Started on Logic Trough UI
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5 years ago |
Utility.meta
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-Edge detection
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5 years ago |
animalSelection.cs
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Connected cLients are visible to all other clients + Login UI updates
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5 years ago |
animalSelection.cs.meta
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Fixed old port issue
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5 years ago |
blockSpawn.cs
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Re-Build with different sizing and video upload for Presentation video
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5 years ago |
blockSpawn.cs.meta
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block spawn, change block to not walkable
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5 years ago |
portalTesting.cs
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Added leader score;
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5 years ago |
portalTesting.cs.meta
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Portal colour change working with testing script
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5 years ago |
videoToUI.cs
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |
videoToUI.cs.meta
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |