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s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
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CannonShot.cs Cannon fixed and tested - need to limit the pushing of the character! 5 years ago
CannonShot.cs.meta Cannon fixed and tested - need to limit the pushing of the character! 5 years ago
ConveyorBelt.cs Trap scripts finished - for now - starting testing and will adjust if needed. 5 years ago
ConveyorBelt.cs.meta Work in Progress - Scripting up Traps 5 years ago
CrushingBoulder.cs Work in Progress - Scripting up Traps 5 years ago
CrushingBoulder.cs.meta Work in Progress - Scripting up Traps 5 years ago
CubeWithCrystals.cs Work in Progress - Scripting up Traps 5 years ago
CubeWithCrystals.cs.meta Work in Progress - Scripting up Traps 5 years ago
FloatingOnWater.cs Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
FloatingOnWater.cs.meta Work in Progress - Scripting up Traps 5 years ago
InGroundTrap.cs Work in Progress - Scripting up Traps 5 years ago
InGroundTrap.cs.meta Work in Progress - Scripting up Traps 5 years ago
ShootingCannon.cs Cannon fixed and tested - need to limit the pushing of the character! 5 years ago
ShootingCannon.cs.meta Work in Progress - Scripting up Traps 5 years ago
Traps.cs Work in Progress - Scripting up Traps 5 years ago
Traps.cs.meta Work in Progress - Scripting up Traps 5 years ago