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Data
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Adjusted the spawning script & moved spawn points in the racetrack level to get the desired spawning arrangements - the middle point will be used only with an odd number of players, and the spawn points to the side will be used first.
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5 years ago |
Editor
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Update to mass replace to filter to selection
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5 years ago |
Materials
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pre-class changes
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5 years ago |
Plugins
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Trap scripts finished - for now - starting testing and will adjust if needed.
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5 years ago |
Prefabs
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Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
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5 years ago |
Resources
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block spawn, change block to not walkable
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5 years ago |
Scenes
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Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
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5 years ago |
Scripts
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Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
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5 years ago |
TextMesh Pro
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Added unity scenes to LFS + cleaned up scene folder
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5 years ago |
Textures
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Animal sprites didnt get pushed correctly
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5 years ago |
Third Party Assets
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Work in Progress - Scripting up Traps
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5 years ago |
Videos
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Re-Build with different sizing and video upload for Presentation video
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5 years ago |
Data.meta
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More UI work
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5 years ago |
Editor.meta
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-Edge detection
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5 years ago |
MainMenuBackground.jpg
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fixed scoreboard problem, linked score updated into scoreboard script, automatic load
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5 years ago |
MainMenuBackground.jpg.meta
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Push all the meta files
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5 years ago |
Materials.meta
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- Five Tutorial level creation
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5 years ago |
Plugins.meta
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Limited moves to four + added move*2 to starting blocks
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5 years ago |
Prefabs.meta
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- Five Tutorial level creation
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5 years ago |
Resources.meta
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Getting character instantiating
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5 years ago |
Scenes.meta
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Set up Unity
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5 years ago |
ScoreboardBackground.jpg
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Tutorial Levels 1-5 complete with new assets, Updage UI bakcground images with new assets, change character walking animation
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5 years ago |
ScoreboardBackground.jpg.meta
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Scoreboard scene and wip menu ui backgrounds
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5 years ago |
Scripts.meta
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Started implementing logic blocks
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5 years ago |
TextMesh Pro.meta
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Started on Logic Trough UI
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5 years ago |
Textures.meta
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- Created end portal effects
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5 years ago |
Third Party Assets.meta
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Added Kubikos world asset
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5 years ago |
Videos.meta
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |
backgroundscreenshot.PNG
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background scene made, added image background to menus, server menu made, changed tutorial scenes
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5 years ago |
backgroundscreenshot.PNG.meta
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background scene made, added image background to menus, server menu made, changed tutorial scenes
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5 years ago |
backgroundscreenshot1.PNG
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background scene made, added image background to menus, server menu made, changed tutorial scenes
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5 years ago |
backgroundscreenshot1.PNG.meta
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pre-class changes
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5 years ago |
backgroundscreenshot2.PNG
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background scene made, added image background to menus, server menu made, changed tutorial scenes
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5 years ago |
backgroundscreenshot2.PNG.meta
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pre-class changes
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5 years ago |
start_notification.jpg
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fixed scoreboard problem, linked score updated into scoreboard script, automatic load
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5 years ago |
start_notification.jpg.meta
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Push all the meta files
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5 years ago |
whitecapsule.png
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background scene made, added image background to menus, server menu made, changed tutorial scenes
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5 years ago |
whitecapsule.png.meta
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background scene made, added image background to menus, server menu made, changed tutorial scenes
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5 years ago |