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s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
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Data Adjusted the spawning script & moved spawn points in the racetrack level to get the desired spawning arrangements - the middle point will be used only with an odd number of players, and the spawn points to the side will be used first. 5 years ago
Editor Update to mass replace to filter to selection 5 years ago
Materials pre-class changes 5 years ago
Plugins Trap scripts finished - for now - starting testing and will adjust if needed. 5 years ago
Prefabs Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
Resources block spawn, change block to not walkable 5 years ago
Scenes Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
Scripts Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
TextMesh Pro Added unity scenes to LFS + cleaned up scene folder 5 years ago
Textures Animal sprites didnt get pushed correctly 5 years ago
Third Party Assets Work in Progress - Scripting up Traps 5 years ago
Videos Re-Build with different sizing and video upload for Presentation video 5 years ago
Data.meta More UI work 5 years ago
Editor.meta -Edge detection 5 years ago
MainMenuBackground.jpg fixed scoreboard problem, linked score updated into scoreboard script, automatic load 5 years ago
MainMenuBackground.jpg.meta Push all the meta files 5 years ago
Materials.meta - Five Tutorial level creation 5 years ago
Plugins.meta Limited moves to four + added move*2 to starting blocks 5 years ago
Prefabs.meta - Five Tutorial level creation 5 years ago
Resources.meta Getting character instantiating 5 years ago
Scenes.meta Set up Unity 5 years ago
ScoreboardBackground.jpg Tutorial Levels 1-5 complete with new assets, Updage UI bakcground images with new assets, change character walking animation 5 years ago
ScoreboardBackground.jpg.meta Scoreboard scene and wip menu ui backgrounds 5 years ago
Scripts.meta Started implementing logic blocks 5 years ago
TextMesh Pro.meta Started on Logic Trough UI 5 years ago
Textures.meta - Created end portal effects 5 years ago
Third Party Assets.meta Added Kubikos world asset 5 years ago
Videos.meta Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image) 5 years ago
backgroundscreenshot.PNG background scene made, added image background to menus, server menu made, changed tutorial scenes 5 years ago
backgroundscreenshot.PNG.meta background scene made, added image background to menus, server menu made, changed tutorial scenes 5 years ago
backgroundscreenshot1.PNG background scene made, added image background to menus, server menu made, changed tutorial scenes 5 years ago
backgroundscreenshot1.PNG.meta pre-class changes 5 years ago
backgroundscreenshot2.PNG background scene made, added image background to menus, server menu made, changed tutorial scenes 5 years ago
backgroundscreenshot2.PNG.meta pre-class changes 5 years ago
start_notification.jpg fixed scoreboard problem, linked score updated into scoreboard script, automatic load 5 years ago
start_notification.jpg.meta Push all the meta files 5 years ago
whitecapsule.png background scene made, added image background to menus, server menu made, changed tutorial scenes 5 years ago
whitecapsule.png.meta background scene made, added image background to menus, server menu made, changed tutorial scenes 5 years ago