Claire Peta
726859573f
Chicken Wing
5 years ago
s3607057 (Angus Niven)
e08ae38e70
Fixed respawning-related issues (I hope). Players should now respawn only on open squares and never on traps.
5 years ago
Joshua Reason
3e7480ff17
Added replace block + updated webgl build
5 years ago
Joshua Reason
d3720b4dae
Did some bug fixing. Water pushes character off if someone ends up ontop
5 years ago
Joshua Reason
506cfb8f2c
Falling works + fixed cannon prefab
5 years ago
JoshuaReason
b3b84695aa
fixed gizmos breaking things on play
5 years ago
JoshuaReason
74bfd13ced
Block gizmos visible in Prefab view
5 years ago
JoshuaReason
eab76a866f
fixed hookshot serialization + added isvisible function
5 years ago
Joshua Reason
186a1dd634
Fixed cannon so we aren't waiting for it. Started to add hook shot.
5 years ago
ClairePeta
a360fe8d9c
Fixed the cannon and converyor belt traps, and set up Block to mark some as spawnable locations - please noone touch the blockspawn script - im still working on it
5 years ago
ClairePeta
6506309950
Fixed character play order,
checked max players (it was already 8?!?),
fixed timing on the boulder and crystals - less inbetween wait time = less time between rounds
5 years ago
Joshua Reason
3afffa1575
-Updated water to new system + Jumping has a bounce effect
5 years ago
JoshuaReason
c0ad428fa2
base push working but extremely buggy
5 years ago
Joshua Reason
742d88cb89
Started working on push
5 years ago
Joshua Reason
0e5b672e0a
worked on characters animation
5 years ago
Joshua Reason
4eee92e17e
Started making htings more OO
5 years ago
s3607057 (Angus Niven)
0f9d8df6bc
Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
5 years ago
Joshua Reason
e671902d0d
Connected cLients are visible to all other clients + Login UI updates
5 years ago
Claire Peta
d35aa05de3
block spawn, change block to not walkable
5 years ago
JoshuaReason
a566463e20
Made players spawn in correct direction
5 years ago
Joshua Reason
91215e8d33
Started work on multiplayer manager;
Reworked logic functions so they find the next block
Added scene for testing
Added proGrids back
Added Editor tool to move main camera to scene view Atl-Shit C
5 years ago
Claire Peta
e99ec4db8b
Getting character instantiating
5 years ago
Joshua Reason
c492889df0
-Edge detection
-Created block class
-Turned objects in scene to prefabs
-Moved Character movement out of update
-Added keyboard controll class
-Added some Utility classes
-Fixed some folders
5 years ago