22 Commits (e08ae38e70ddd47be8952de156db20cbf4b74c8b)

Author SHA1 Message Date
  s3607057 (Angus Niven) e08ae38e70 Fixed respawning-related issues (I hope). Players should now respawn only on open squares and never on traps. 5 years ago
  Joshua Reason 3e7480ff17 Added replace block + updated webgl build 5 years ago
  Joshua Reason d3720b4dae Did some bug fixing. Water pushes character off if someone ends up ontop 5 years ago
  Joshua Reason 506cfb8f2c Falling works + fixed cannon prefab 5 years ago
  s3607057 (Angus Niven) 2c9f01a405 Applied new respawn logic to falling off the map as well. 5 years ago
  Joshua Reason e80bfafbe2 Got webGL build working, some bugs still 5 years ago
  JoshuaReason b3b84695aa fixed gizmos breaking things on play 5 years ago
  JoshuaReason 74bfd13ced Block gizmos visible in Prefab view 5 years ago
  JoshuaReason eab76a866f fixed hookshot serialization + added isvisible function 5 years ago
  Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 5 years ago
  ClairePeta a360fe8d9c Fixed the cannon and converyor belt traps, and set up Block to mark some as spawnable locations - please noone touch the blockspawn script - im still working on it 5 years ago
  JoshuaReason 79f0289d00 fixed dying on a half turn, removed old half turns 5 years ago
  ClairePeta 6506309950 Fixed character play order, 5 years ago
  ClairePeta e52227703c Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game. 5 years ago
  Joshua Reason 3afffa1575 -Updated water to new system + Jumping has a bounce effect 5 years ago
  JoshuaReason c0ad428fa2 base push working but extremely buggy 5 years ago
  Joshua Reason 742d88cb89 Started working on push 5 years ago
  JoshuaReason c55b13be62 start working on Derived block for water. 5 years ago
  Joshua Reason 0e5b672e0a worked on characters animation 5 years ago
  Joshua Reason 4eee92e17e Started making htings more OO 5 years ago