18 Commits (ac31864b8b3f19fc672b596343a6435aeca18e23)

Author SHA1 Message Date
  ClairePeta b21ed9040f Added music, 5 years ago
  Claire Peta 726859573f Chicken Wing 5 years ago
  s3607057 (Angus Niven) e08ae38e70 Fixed respawning-related issues (I hope). Players should now respawn only on open squares and never on traps. 5 years ago
  Joshua Reason 3e7480ff17 Added replace block + updated webgl build 5 years ago
  Joshua Reason d3720b4dae Did some bug fixing. Water pushes character off if someone ends up ontop 5 years ago
  Joshua Reason 506cfb8f2c Falling works + fixed cannon prefab 5 years ago
  JoshuaReason b3b84695aa fixed gizmos breaking things on play 5 years ago
  JoshuaReason 74bfd13ced Block gizmos visible in Prefab view 5 years ago
  JoshuaReason eab76a866f fixed hookshot serialization + added isvisible function 5 years ago
  Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 5 years ago
  ClairePeta a360fe8d9c Fixed the cannon and converyor belt traps, and set up Block to mark some as spawnable locations - please noone touch the blockspawn script - im still working on it 5 years ago
  ClairePeta 6506309950 Fixed character play order, 5 years ago
  Joshua Reason 3afffa1575 -Updated water to new system + Jumping has a bounce effect 5 years ago
  JoshuaReason c0ad428fa2 base push working but extremely buggy 5 years ago
  Joshua Reason 742d88cb89 Started working on push 5 years ago
  Joshua Reason 0e5b672e0a worked on characters animation 5 years ago
  Joshua Reason 4eee92e17e Started making htings more OO 5 years ago
  s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
  Joshua Reason e671902d0d Connected cLients are visible to all other clients + Login UI updates 5 years ago
  Claire Peta d35aa05de3 block spawn, change block to not walkable 5 years ago
  JoshuaReason a566463e20 Made players spawn in correct direction 5 years ago
  Joshua Reason 91215e8d33 Started work on multiplayer manager; 5 years ago
  Claire Peta e99ec4db8b Getting character instantiating 5 years ago
  Joshua Reason c492889df0 -Edge detection 5 years ago