ClairePeta
de9fa199f3
Added winner scene,
Added the how to play back into the client menu,
Fixed the block spawning issue (ran about 10 rounds with no errors),
Added another counter for the cannon so it shows both sides,
Removed some Debugs,
Made the fog not static,
Players can sucessfully disconnect from the game - their character is also removed and the server doesnt wait for their input
5 years ago
Joshua Reason
3e1b9c674e
Webgl works alongside android + included in project
5 years ago
ClairePeta
0208a6d7c5
Billboard the player order on the backs of each character,
Added a overlay/shadow to the lobby names to make theme easier to read,
Added a coloured background and animal sprite to the client background so players remember who they are
5 years ago
Claire Peta
941f5df196
Tested code that works for block spawning
also commented out some debug.log stuff
5 years ago
Claire Peta
365b6605cd
Update to the block spawning script, added the call line to where the new map section is added to update the spawning positions(commented out for now)
also started looking into handling a client disconnecting and removing them from the client list to avoid errors
5 years ago
Joshua Reason
47b91aac84
Added ability for player one to start game
5 years ago
ClairePeta
e52227703c
Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game.
Got blocks spawning based on the players locations
Removed duplicate logic blocks(Correct colours are back!)
5 years ago
Claire Peta
09108d3a1f
Had the remove lives in the } instead of outside :S tested and confirmed
changed the start prefab so i dont have to play like 20 rounds of the game until i can die, will change back after more testing
5 years ago
ClairePeta
fbbdc46b5c
Two people cant choose the same animal, even if one is selected before another peson connects. Life is now lost/deducted once at the end of the round instead of one per move (causing multiple lifes lost if in the pit) when lives reach zero players die
5 years ago
ClairePeta
e03b0951cd
Player is 'dead' when lives reach zero, client scene stays in 'waiting for players'
server doesnt wait for 'dead' players move list
character for now dissappears
5 years ago
ClairePeta
8bd42e3aa7
Character lives displayed inplace of score, removed scenescore as not being used
added line so character and client lives update
tested with one client
5 years ago
JoshuaReason
84e56fc57b
fixed clinets still being blacked out on reconnection
5 years ago
JoshuaReason
8a6c5bbcb6
Started cleaning up Gamemode and GameManager
5 years ago
Joshua Reason
e671902d0d
Connected cLients are visible to all other clients + Login UI updates
5 years ago
Claire Peta
dac57cd66c
Remove colour and added some more animals to allow for eight players, script set up to hard code a colour for each animal - colours not actually set up specifically yet
5 years ago
Claire Peta
31364ee301
Re-Build with different sizing and video upload for Presentation video
5 years ago
JoshuaReason
6a49087a02
Fixed some stuff + did a build
5 years ago
JoshuaReason
ffa4619081
Have Score updating
5 years ago
Claire Peta
6df4a62656
EOD thursday class
5 years ago
JoshuaReason
bab4dda14b
fixed Client time
5 years ago
JoshuaReason
e48e419c29
fixed client inventory removing items + time is sent over by server
5 years ago
Claire Peta
d35aa05de3
block spawn, change block to not walkable
5 years ago
Claire Peta
8e2f0f0a40
background scene made, added image background to menus, server menu made, changed tutorial scenes
5 years ago
Claire Peta
48d116ed18
I did things
Fix tutorial levels, multiplayer info UI scence
5 years ago
Claire Peta
3d85c4e4af
Animal and Colour selection from login menu
(Base upload to now work on linked selection)
5 years ago
Claire Peta
267fdba368
final push pre-beta presentation
5 years ago
Claire Peta
1798783baf
adjust smaller demo scene, change lobby link to demo scene, remove names appearing when lobby scene loads
5 years ago
Joshua Reason
b368c78f9e
Added leader score;
Returned to lobby after disconnect
Added round count
5 years ago
SWIN\jreason
e9d51aa805
Clients wait for other Clients.
Inventory is sent from server
5 years ago
Joshua Reason
b73a3b3414
removed testing scenes.
Multiplayer works but is not polished.
5 years ago
Joshua Reason
91215e8d33
Started work on multiplayer manager;
Reworked logic functions so they find the next block
Added scene for testing
Added proGrids back
Added Editor tool to move main camera to scene view Atl-Shit C
5 years ago
Joshua Reason
9209d5aef5
push from home
5 years ago
Joshua Reason
568f3bdfe2
Started on Lobby
5 years ago
Claire Peta
f402f20c5a
Portal colour change working with testing script
5 years ago
Claire Peta
72e6d4bdbb
Send/recieve moves from client and character move on server
5 years ago
JoshuaReason
cdd05f686e
Added Kubikos world asset
5 years ago
Joshua Reason
9eac5192b7
Can send list over network
5 years ago
Joshua Reason
9e5e19a712
Logging in works
5 years ago
JoshuaReason
b65569860b
Started Server Code
5 years ago
JoshuaReason
2b73df6bdc
Updated to take animation time
5 years ago