Browse Source

Animal and Colour selection from login menu

(Base upload to now work on linked selection)
Josh_Dev_branch
Claire Peta 5 years ago
parent
commit
3d85c4e4af
38 changed files with 6034 additions and 4976 deletions
  1. +2
    -2
      Assets/Data/Networking/Server/Realtime/ClientList.asset
  2. +0
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  4. +0
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  5. +0
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  6. +0
    -452
      Assets/Resources/Chick.prefab
  7. +0
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      Assets/Resources/Chick.prefab.meta
  8. +0
    -452
      Assets/Resources/Chicken.prefab
  9. +0
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  10. +0
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      Assets/Resources/Duck.prefab
  11. +0
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  12. +0
    -388
      Assets/Resources/Owl.prefab
  13. +0
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      Assets/Resources/Owl.prefab.meta
  14. +4700
    -1931
      Assets/Scenes/Client Scenes/LoginScreen.unity
  15. +11
    -11
      Assets/Scenes/TuteLevelFive.unity
  16. +23
    -7
      Assets/Scripts/Networking/Client/ClientLoginManager.cs
  17. +10
    -5
      Assets/Scripts/Networking/Client/ClientObject.cs
  18. +10
    -1
      Assets/Scripts/Networking/Core/Protocols/LoginProtocols.cs
  19. +2
    -4
      Assets/Scripts/Networking/Server/ClientList.cs
  20. +19
    -1
      Assets/Scripts/UI/Client/LoginUIManager.cs
  21. +0
    -3
      Assets/Scripts/UI/Lobby/LobbyUIController.cs
  22. +1
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  23. +3
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      Assets/Textures/AnimalSprites/cat.png
  24. +154
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  25. +3
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  27. +3
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  28. +154
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  29. +3
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      Assets/Textures/AnimalSprites/fox.png
  30. +154
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  31. +3
    -0
      Assets/Textures/AnimalSprites/iguana.png
  32. +154
    -0
      Assets/Textures/AnimalSprites/iguana.png.meta
  33. +3
    -0
      Assets/Textures/AnimalSprites/lion.png
  34. +154
    -0
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  35. +3
    -0
      Assets/Textures/AnimalSprites/panda.png
  36. +154
    -0
      Assets/Textures/AnimalSprites/panda.png.meta
  37. +3
    -0
      Assets/Textures/AnimalSprites/pig.png
  38. +154
    -0
      Assets/Textures/AnimalSprites/pig.png.meta

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Assets/Scenes/Client Scenes/LoginScreen.unity
File diff suppressed because it is too large
View File


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Assets/Scenes/TuteLevelFive.unity View File

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Assets/Scripts/Networking/Client/ClientLoginManager.cs View File

@ -29,6 +29,10 @@ namespace Networking.Client
[Tooltip("Player Name")]
private string DisplayName;
[SerializeField]
[Tooltip("Player Animal")]
private string PlayerAnimal;
[SerializeField]
[Tooltip("Player Color")]
private Color PlayerColor;
@ -75,7 +79,6 @@ namespace Networking.Client
}
public void StartClient(string ipAddress, int port)
{
Client.Connect(ipAddress, port);
@ -96,25 +99,38 @@ namespace Networking.Client
OnConnectedToServer.Invoke();
if (IdentifyOnConnect)
SendPlayerDetails(DisplayName,PlayerColor);
SendPlayerDetails(DisplayName,PlayerColor, PlayerAnimal);
}
public void SendPlayerDetails(string name, Color color)
public void SendPlayerNDetails(string name)
{
DisplayName = name;
}
public void SendPlayerDetails(string name, Color color, string animal)
{
Debug.Log("Sending player Details.");
DisplayName = name;
PlayerColor = color;
PlayerAnimal = animal;
Client.client.Send(LoginProtocols.SendingLoginDetails, new LoginProtocols.LoginMsg(DisplayName, PlayerColor));
Client.client.Send(LoginProtocols.SendingLoginDetails, new LoginProtocols.LoginMsg(DisplayName, PlayerColor, PlayerAnimal));
}
public void SendPlayerADetails(string animal)
{
PlayerAnimal = animal;
}
public void SendPlayerCDetails(Color color)
{
PlayerColor = color;
}
public void LoginSucess(NetworkMessage msg)
{
Debug.Log("Log in successful!");
OnLoginSucess.Invoke();
Client.UpdatePlayerDetails(DisplayName, PlayerColor);
Client.UpdatePlayerDetails(DisplayName, PlayerColor, PlayerAnimal);
}
public void LoginFail(NetworkMessage msg)

+ 10
- 5
Assets/Scripts/Networking/Client/ClientObject.cs View File

@ -28,9 +28,13 @@ namespace Networking.Client
[Tooltip("Player Name")]
private string DisplayName;
[SerializeField]
[Tooltip("Player Animal")]
private string PlayerAnimal;
[SerializeField]
[Tooltip("Player Color")]
private Color PlayerColor;
private Color PlayerColor;
[Header("Run Time Settings")]
[SerializeField]
@ -67,8 +71,9 @@ namespace Networking.Client
client.Disconnect();
}
public void UpdatePlayerDetails(string DisplayName, Color PlayerColor)
public void UpdatePlayerDetails(string DisplayName, Color PlayerColor, string PlayerAnimal)
{
this.PlayerAnimal = PlayerAnimal;
this.DisplayName = DisplayName;
this.PlayerColor = PlayerColor;
}
@ -78,10 +83,10 @@ namespace Networking.Client
{
Debug.Log("Recieving Inventory");
LogicProtocols.InventoryMsg inventoryMsg;
if (!msg.TryRead(out inventoryMsg))
return;
//if (!msg.TryRead(out inventoryMsg))
//return;
Inventory.SetItems(inventoryMsg.bagItems);
//Inventory.SetItems(inventoryMsg.bagItems);
}
public void RecieveSceneChange(NetworkMessage msg)

+ 10
- 1
Assets/Scripts/Networking/Core/Protocols/LoginProtocols.cs View File

@ -17,13 +17,20 @@ public class LoginProtocols
{
public string Name;
public Color Color;
public string Animal;
public LoginMsg() { }
public LoginMsg(string Name, Color Color)
public LoginMsg(string Name)
{
this.Name = Name;
}
public LoginMsg(string Name, Color Color, string Animal)
{
this.Name = Name;
this.Color = Color;
this.Animal = Animal;
}
public override void Serialize(NetworkWriter writer)
@ -31,6 +38,7 @@ public class LoginProtocols
base.Serialize(writer);
writer.Write(Name);
writer.Write(Color);
writer.Write(Animal);
}
public override void Deserialize(NetworkReader reader)
@ -38,6 +46,7 @@ public class LoginProtocols
base.Deserialize(reader);
Name = reader.ReadString();
Color = reader.ReadColor();
Animal = reader.ReadString();
}
}

+ 2
- 4
Assets/Scripts/Networking/Server/ClientList.cs View File

@ -34,7 +34,6 @@ namespace Networking.Server
public System.Action<List<ClientData>> OnClientsChange;
#endregion Public Variables
#region Private Variables
@ -42,8 +41,6 @@ namespace Networking.Server
#endregion Private Variables
/// <summary>
/// Clears the lists
/// </summary>
@ -126,12 +123,13 @@ namespace Networking.Server
}
newClient.Color = loginMsg.Color;
newClient.characterAnimal = loginMsg.Animal;
newClient.Name = loginMsg.Name;
newClient.conn = msg.conn;
ConnectedClients.Add(newClient);
newClient.conn.Send(LoginProtocols.LoginSuccess, new LoginProtocols.LoginMsg(newClient.Name, newClient.Color));
newClient.conn.Send(LoginProtocols.LoginSuccess, new LoginProtocols.LoginMsg(newClient.Name, newClient.Color, newClient.characterAnimal));
OnClientsChange.Invoke(ConnectedClients);
newClient.SendInventory();
newClient.ChangeScene("WaitScene");

+ 19
- 1
Assets/Scripts/UI/Client/LoginUIManager.cs View File

@ -38,6 +38,7 @@ public class LoginUIManager : MonoBehaviour
private string serverAddress;
private int serverPort;
private string playerName;
private string playerAnimal;
private Color playerColor;
@ -64,6 +65,8 @@ public class LoginUIManager : MonoBehaviour
OnLoginFail();
}
#endregion Unity Functions
@ -109,11 +112,12 @@ public class LoginUIManager : MonoBehaviour
PlayerPrefs.SetString("LastUsedAddress", serverAddress);
PlayerPrefs.SetInt("LastUsedPort", serverPort);
PlayerPrefs.Save();
}
public void OnClick_Done()
{
clientManager.SendPlayerDetails(playerName, playerColor);
clientManager.SendPlayerDetails(playerName, playerColor, playerAnimal);
PlayerPrefs.SetString("LastUsedName", playerName);
}
@ -122,6 +126,20 @@ public class LoginUIManager : MonoBehaviour
this.playerColor = playerColor;
}
public void OnClick_Colour(string hex)
{
Color newColor = new Color();
if (ColorUtility.TryParseHtmlString(hex, out newColor))
this.playerColor = newColor;
clientManager.SendPlayerCDetails(playerColor);
}
public void OnClick_Animal(string playerAnimal)
{
this.playerAnimal = playerAnimal;
clientManager.SendPlayerADetails(playerAnimal);
}
public void OnChange_Name(string playerName)
{
this.playerName = playerName;

+ 0
- 3
Assets/Scripts/UI/Lobby/LobbyUIController.cs View File

@ -33,7 +33,6 @@ public class LobbyUIController : MonoBehaviour
void Start()
{
IPText.text = "Lobby - " + Networking.Utility.GetIP(Networking.Utility.ADDRESSFAM.IPv4);
}
private void OnEnable()
@ -57,8 +56,6 @@ public class LobbyUIController : MonoBehaviour
for (int i = 0; i < Clients.ConnectedClients.Count; i++)
{
ClientData client = Clients.ConnectedClients[i];
client.Color = PlayerColors[i % PlayerColors.Length];
client.characterAnimal = PlayerAnimals[i % PlayerAnimals.Length];
GameObject clientObject = Instantiate(ClientTag, Content);
TextMeshProUGUI clientText = clientObject.GetComponent<TextMeshProUGUI>();

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