248 Commits (5d9a6caecfa33152a4c735faaa3f3cd2f6f88ad7)
 

Author SHA1 Message Date
  Claire Peta 5d9a6caecf Fixed the character script after merge :) 4 years ago
  Joshua Reason 6564026cc8 Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a 4 years ago
  Claire Peta 365b6605cd Update to the block spawning script, added the call line to where the new map section is added to update the spawning positions(commented out for now) 4 years ago
  Joshua Reason 07946d34b2 Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a 4 years ago
  Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 4 years ago
  ClairePeta 764cb2c537 Block spawning update 4 years ago
  ClairePeta a360fe8d9c Fixed the cannon and converyor belt traps, and set up Block to mark some as spawnable locations - please noone touch the blockspawn script - im still working on it 4 years ago
  s3607057 (Angus Niven) 6f594d0436 Hopefully fixed issue with the missing spawn block in the 4-player pen. 4 years ago
  s3607057 (Angus Niven) 25610a9901 Removed some link sections from the roster (the 7-widths and the ones that had water/pits next to the edge, because those looked weird). 4 years ago
  s3607057 (Angus Niven) 3432f74285 Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a 4 years ago
  s3607057 (Angus Niven) 16eb8a02b4 Another 4-player spawn revision. 4 years ago
  Claire Peta 1105ee3d41 Fix max players to 8 4 years ago
  JoshuaReason 19d90e38c5 Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a 4 years ago
  JoshuaReason 79f0289d00 fixed dying on a half turn, removed old half turns 4 years ago
  s3607057 (Angus Niven) 014d93be9a Revised the four-player spawn prefab to fix an imbalance we noticed while testing. 4 years ago
  s3607057 (Angus Niven) 76374fc784 And removed the spammy debug statements that are no longer needed. 4 years ago
  s3607057 (Angus Niven) 1cb4324a8c Camera will now track the average position of all players on the track, and catch up to the leading player if they are off the screen. 4 years ago
  JoshuaReason 9e5e2fb661 Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a 4 years ago
  JoshuaReason bec7885400 Pushing logic block changes from last week 4 years ago
  Joshua Reason 47b91aac84 Added ability for player one to start game 4 years ago
  ClairePeta 6506309950 Fixed character play order, 4 years ago
  Claire Peta 50ac156d92 Forgot to push lafter class last night 4 years ago
  s3607057 (Angus Niven) 2a0c9f8017 Added a new map section as an example of what I was talking about this evening. 4 years ago
  s3607057 (Angus Niven) 51a19604ad Yet another fix to misaligned pits. 4 years ago
  s3607057 (Angus Niven) 2fe1a12481 Fixed another prefab section with misaligned pits. 4 years ago
  s3607057 (Angus Niven) abd9926b80 Fixed bug that was misplacing the spawning area due to startX being changed between games in MapManager.asset. 4 years ago
  JoshuaReason 571822a948 Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a 4 years ago
  JoshuaReason 775e8b93ef Fixed Diagonal + added Wait 4 years ago
  s3607057 (Angus Niven) c535a241a8 Changed a few prefab sections & fixed some misalignments. 4 years ago
  s3607057 (Angus Niven) b67bcde3fa Lowered difficulty mins on some of our level sections so they'll show up earlier. Made difficulty scale up faster with track length. Fixed a misalignment of the in-ground trap components. 4 years ago
  s3607057 (Angus Niven) 58eed26957 Fixed an accidental misalignment between the 4-player spawning pen and the track. 4 years ago
  s3607057 (Angus Niven) 1b97696e30 Added turntable conveyer belts with appropriate icons. 4 years ago
  s3607057 (Angus Niven) 32af52cf38 Fixed 4-player spawn to account for double-moves, changed MapManager to prevent more than one link section spawning in a row. 4 years ago
  s3607057 (Angus Niven) e3fc896f4b Cleaning up MapManager slightly. 4 years ago
  s3607057 (Angus Niven) 98e81ec3be Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a 4 years ago
  s3607057 (Angus Niven) be9a258618 Added a bunch of longer map sections. Added a simple weighting system for map sections (set for each section in the inspector), so that the proper map sections don't get drowned out by all the varieties of length-1 link sections. Removed the pit and conveyer belts from the 4-player spawn, so that we can use it for a demo. 4 years ago
  ClairePeta e52227703c Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game. 4 years ago
  ClairePeta 6bfb58f4be Finished the environment turns for the traps 4 years ago
  Joshua Reason 5ee1be61f3 Conveyorbelt works 4 years ago
  Joshua Reason 3afffa1575 -Updated water to new system + Jumping has a bounce effect 4 years ago
  Joshua Reason ff6fe093b1 Merge conflicts with with some logic blocks 4 years ago
  Joshua Reason 77f91e6197 Merge remote-tracking branch 'origin/master' into Josh_Dev_branch 4 years ago
  Joshua Reason aa8b44bdee Pushing works 4 years ago
  s3607057 (Angus Niven) 547e82ab82 Tweaked how min and max difficulty work for adding new map sections. Added a bunch of new length-1 sections to join longer sections together if need be. Weighted the selection more towards longer sections. Divided possible map sections into multiple lists (each managed by a script object) to make them easier to work with. 4 years ago
  JoshuaReason c0ad428fa2 base push working but extremely buggy 4 years ago
  ClairePeta 798a8d8d31 Client deaths moves them from screen. 4 years ago
  s3607057 (Angus Niven) 0bccb8dc42 Added more conditions to map section selection, based on width & difficulty, with width reducing & difficuty increasing as the game continues. Also split camera movement in RacetrackGameMode off into its own function in preparation for expanding it, so it doesn't clutter up OnRoundEnd. 4 years ago
  Claire Peta 61a73dc34c Set max players to 8 instead of 2(used for testing) 4 years ago
  Claire Peta 3298be6569 Fix the spawning getting the right pen at the start of the game 4 years ago
  Claire Peta 09108d3a1f Had the remove lives in the } instead of outside :S tested and confirmed 4 years ago