196 Commits (547e82ab8236a218d5cb602daf06fdba010fd849)
 

Author SHA1 Message Date
  s3607057 (Angus Niven) 547e82ab82 Tweaked how min and max difficulty work for adding new map sections. Added a bunch of new length-1 sections to join longer sections together if need be. Weighted the selection more towards longer sections. Divided possible map sections into multiple lists (each managed by a script object) to make them easier to work with. 4 years ago
  ClairePeta 798a8d8d31 Client deaths moves them from screen. 4 years ago
  s3607057 (Angus Niven) 0bccb8dc42 Added more conditions to map section selection, based on width & difficulty, with width reducing & difficuty increasing as the game continues. Also split camera movement in RacetrackGameMode off into its own function in preparation for expanding it, so it doesn't clutter up OnRoundEnd. 4 years ago
  Claire Peta 61a73dc34c Set max players to 8 instead of 2(used for testing) 4 years ago
  Claire Peta 3298be6569 Fix the spawning getting the right pen at the start of the game 4 years ago
  Claire Peta 09108d3a1f Had the remove lives in the } instead of outside :S tested and confirmed 4 years ago
  ClairePeta fbbdc46b5c Two people cant choose the same animal, even if one is selected before another peson connects. Life is now lost/deducted once at the end of the round instead of one per move (causing multiple lifes lost if in the pit) when lives reach zero players die 4 years ago
  s3607057 (Angus Niven) 3a6ae2f4c9 Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called. 4 years ago
  s3607057 (Angus Niven) eddea68b85 Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a 4 years ago
  s3607057 (Angus Niven) 465a8eb6b7 Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
  ClairePeta e03b0951cd Player is 'dead' when lives reach zero, client scene stays in 'waiting for players' 4 years ago
  s3607057 (Angus Niven) 4f457d682a Fixed some positioning issues. 4 years ago
  s3607057 (Angus Niven) 3412026fbf Created a map section template containing one of every block type, for easy duplication. 4 years ago
  ClairePeta 85e91de91f jpg icons 4 years ago
  ClairePeta 424ebb5296 PNG icons for logic blocks 4 years ago
  Claire Peta 97e9b8b712 Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen) 4 years ago
  Claire Peta 20d7fe8548 Small changes made before class 4 years ago
  ClairePeta 8bd42e3aa7 Character lives displayed inplace of score, removed scenescore as not being used 4 years ago
  ClairePeta 8d81b73dee Fixed the diagonal left and right block so character jumps diagonally 4 years ago
  Joshua Reason 8f6a4c49ba Cleaned up GameMode and GameManager 4 years ago
  JoshuaReason 86b613e888 Started to clean up GameManager + merged with Angus's changes 4 years ago
  JoshuaReason b22596c107 Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a 4 years ago
  JoshuaReason 84e56fc57b fixed clinets still being blacked out on reconnection 4 years ago
  s3607057 (Angus Niven) 923c5dfdf4 Split the racetrack script off into its own asset. The change to Data/Networking/Server/Realtime doesn't seem to be showing up in Sourcetree for some reason, though. It should have New Racetrack Game Mode.asset as its Value. 4 years ago
  Claire Peta 612a714021 Change the colour of the background so ita actually legible 4 years ago
  Claire Peta 35798a69d2 Fix prefab + script issue for inground trap 4 years ago
  ClairePeta 27ef03ad62 Separated the traps that need to be called after each turn and then after each round in the traps script 4 years ago
  ClairePeta 92b845258f Checked with single player for the collision with traps. 4 years ago
  Claire Peta 77315b21b4 last push from class 4 years ago
  Claire Peta 8809d906e3 Added boulder coroutine to raise and fall 2.0f 4 years ago
  Claire Peta b72f2d042c Cannon, Water, Crystals and Conveyor all scripted and working with character animation 4 years ago
  s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 4 years ago
  ClairePeta 170c11a7e3 Cannon fixed and tested - need to limit the pushing of the character! 4 years ago
  s3607057 (Angus Niven) 507735a541 Trivial commit to enable pushing. 4 years ago
  s3607057 (Angus Niven) 97428e6bff Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a 4 years ago
  s3607057 (Angus Niven) d7f847d462 Adjusted the spawning script & moved spawn points in the racetrack level to get the desired spawning arrangements - the middle point will be used only with an odd number of players, and the spawn points to the side will be used first. 4 years ago
  ClairePeta 3ed20990ef Trap scripts finished - for now - starting testing and will adjust if needed. 4 years ago
  s3607057 (Angus Niven) f14e183010 Corrected the RaceTrack gamemode to link to the correct GameMode scene. 4 years ago
  s3607057 (Angus Niven) b99047df21 Added conveyor belt to racetrack. 4 years ago
  s3607057 (Angus Niven) f15728953a Revert "Hoping that pushing these inconsequential changes with immediate commit will get Sourcetree to actually do its job..." 4 years ago
  s3607057 (Angus Niven) 1427e76aae Hoping that pushing these inconsequential changes with immediate commit will get Sourcetree to actually do its job... 4 years ago
  s3607057 (Angus Niven) e5d12374c6 Pits & cannons added to racetrack. 4 years ago
  ClairePeta e5cf27b937 Work in Progress - Scripting up Traps 4 years ago
  Claire Peta dbc30f7eca Finalizing of model/prefabs for Traps 4 years ago
  ClairePeta 60e9ecff0f Animal colour hex fix 4 years ago
  JoshuaReason 28aaff87b6 Hot Fix: missing end of comment in GameMode 4 years ago
  JoshuaReason 8a6c5bbcb6 Started cleaning up Gamemode and GameManager 4 years ago
  JoshuaReason c0b73c47f1 Limited moves to four + added move*2 to starting blocks 4 years ago
  JoshuaReason c84e426e4b Merge branch 'master' of https://bitbucket.org/JoshuaReason/major-project-a 4 years ago
  JoshuaReason 446b37e9f5 Update to mass replace to filter to selection 4 years ago