42 Commits (506cfb8f2cc2ac96622bdf4cdffc09aa01777ab7)

Author SHA1 Message Date
  Joshua Reason 506cfb8f2c Falling works + fixed cannon prefab 5 years ago
  ClairePeta de9fa199f3 Added winner scene, 5 years ago
  JoshuaReason eab76a866f fixed hookshot serialization + added isvisible function 5 years ago
  Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 5 years ago
  JoshuaReason 79f0289d00 fixed dying on a half turn, removed old half turns 5 years ago
  ClairePeta 6506309950 Fixed character play order, 5 years ago
  JoshuaReason 775e8b93ef Fixed Diagonal + added Wait 5 years ago
  Joshua Reason 5ee1be61f3 Conveyorbelt works 5 years ago
  Joshua Reason 3afffa1575 -Updated water to new system + Jumping has a bounce effect 5 years ago
  Joshua Reason aa8b44bdee Pushing works 5 years ago
  ClairePeta 798a8d8d31 Client deaths moves them from screen. 5 years ago
  JoshuaReason d78130ec4d Rotation is now cleaner 5 years ago
  Joshua Reason 0e5b672e0a worked on characters animation 5 years ago
  JoshuaReason 83288f76c0 Working on Character controller 5 years ago
  ClairePeta 8d81b73dee Fixed the diagonal left and right block so character jumps diagonally 5 years ago
  s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
  Claire Peta 2cfa6facba Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene 5 years ago
  Joshua Reason d89a37a6db Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action 5 years ago
  JoshuaReason 1cc1c8fe2c MAde for loops editable again 5 years ago
  SWIN\jreason 1980455d86 Semi working editable for loop 5 years ago
  Claire Peta 156dcc2235 Added global variables for settings 5 years ago
  JoshuaReason ddf1b5718f added text when a character moves 5 years ago
  JoshuaReason 97dce6d999 fixed Logic trough selection bug 5 years ago
  JoshuaReason dbf9e14b01 Did some fixing for the inventory 5 years ago
  JoshuaReason a9a86b3252 Started working on equality for blocks fixed jump waiting 5 years ago
  SWIN\jreason e9d51aa805 Clients wait for other Clients. 5 years ago
  Joshua Reason 8b1e2b3d78 more work on gamemodes 5 years ago
  Joshua Reason 91215e8d33 Started work on multiplayer manager; 5 years ago
  JoshuaReason cdd05f686e Added Kubikos world asset 5 years ago
  Joshua Reason 9eac5192b7 Can send list over network 5 years ago
  Claire Peta 64d6867465 Added jump coroutine and little bounce in long jump and hgh jump 5 years ago
  Claire Peta 4ad8ba23f7 Added character little bounce on move and rotate 5 years ago
  JoshuaReason 2dbe16bb4d Merge 5 years ago
  JoshuaReason 2b73df6bdc Updated to take animation time 5 years ago
  JoshuaReason d8169cd5bd Made collectables work 5 years ago
  Joshua Reason 8acdf3fbd8 Inventory mostly working + colors! 5 years ago
  JoshuaReason 6320a8cbe8 -For Loop 5 years ago
  Joshua Reason 874ff5f596 Started work on for loops 5 years ago
  Joshua Reason c492889df0 -Edge detection 5 years ago
  Joshua Reason 3bf96bdbd6 Started implementing logic blocks 5 years ago