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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class CombinedBlock : LogicBlock |
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{ |
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[SerializeField] |
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protected List<LogicBlock> SubBlocks ; |
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protected override void BlockLogic(Character player) |
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{ |
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throw new System.NotImplementedException(); |
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} |
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} |