80 Commits (174888b13490ca9629e5ea58893dc36f6d48084b)

Author SHA1 Message Date
  s3607057 (Angus Niven) 68616012ac Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up). 5 years ago
  JoshuaReason 74bfd13ced Block gizmos visible in Prefab view 5 years ago
  JoshuaReason eab76a866f fixed hookshot serialization + added isvisible function 5 years ago
  Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 5 years ago
  s3607057 (Angus Niven) 25610a9901 Removed some link sections from the roster (the 7-widths and the ones that had water/pits next to the edge, because those looked weird). 5 years ago
  JoshuaReason 79f0289d00 fixed dying on a half turn, removed old half turns 5 years ago
  JoshuaReason bec7885400 Pushing logic block changes from last week 5 years ago
  Claire Peta 50ac156d92 Forgot to push lafter class last night 5 years ago
  JoshuaReason 775e8b93ef Fixed Diagonal + added Wait 5 years ago
  s3607057 (Angus Niven) 32af52cf38 Fixed 4-player spawn to account for double-moves, changed MapManager to prevent more than one link section spawning in a row. 5 years ago
  s3607057 (Angus Niven) be9a258618 Added a bunch of longer map sections. Added a simple weighting system for map sections (set for each section in the inspector), so that the proper map sections don't get drowned out by all the varieties of length-1 link sections. Removed the pit and conveyer belts from the 4-player spawn, so that we can use it for a demo. 5 years ago
  ClairePeta e52227703c Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game. 5 years ago
  Joshua Reason ff6fe093b1 Merge conflicts with with some logic blocks 5 years ago
  s3607057 (Angus Niven) 547e82ab82 Tweaked how min and max difficulty work for adding new map sections. Added a bunch of new length-1 sections to join longer sections together if need be. Weighted the selection more towards longer sections. Divided possible map sections into multiple lists (each managed by a script object) to make them easier to work with. 5 years ago
  ClairePeta 798a8d8d31 Client deaths moves them from screen. 5 years ago
  Claire Peta 3298be6569 Fix the spawning getting the right pen at the start of the game 5 years ago
  JoshuaReason c55b13be62 start working on Derived block for water. 5 years ago
  s3607057 (Angus Niven) 3a6ae2f4c9 Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called. 5 years ago
  s3607057 (Angus Niven) 465a8eb6b7 Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
  ClairePeta 8d81b73dee Fixed the diagonal left and right block so character jumps diagonally 5 years ago
  s3607057 (Angus Niven) 923c5dfdf4 Split the racetrack script off into its own asset. The change to Data/Networking/Server/Realtime doesn't seem to be showing up in Sourcetree for some reason, though. It should have New Racetrack Game Mode.asset as its Value. 5 years ago
  Claire Peta 612a714021 Change the colour of the background so ita actually legible 5 years ago
  s3607057 (Angus Niven) d7f847d462 Adjusted the spawning script & moved spawn points in the racetrack level to get the desired spawning arrangements - the middle point will be used only with an odd number of players, and the spawn points to the side will be used first. 5 years ago
  s3607057 (Angus Niven) f14e183010 Corrected the RaceTrack gamemode to link to the correct GameMode scene. 5 years ago
  s3607057 (Angus Niven) e5d12374c6 Pits & cannons added to racetrack. 5 years ago
  JoshuaReason c0b73c47f1 Limited moves to four + added move*2 to starting blocks 5 years ago
  Joshua Reason e671902d0d Connected cLients are visible to all other clients + Login UI updates 5 years ago
  JoshuaReason 6a49087a02 Fixed some stuff + did a build 5 years ago
  JoshuaReason ffa4619081 Have Score updating 5 years ago
  Claire Peta 317836aa12 Fix alignment issues 5 years ago
  Joshua Reason ac7cfde554 fixed some assets 5 years ago
  Claire Peta 3a7ba7d8b9 Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image) 5 years ago
  JoshuaReason 1cc1c8fe2c MAde for loops editable again 5 years ago
  Claire Peta 6df4a62656 EOD thursday class 5 years ago
  JoshuaReason e48e419c29 fixed client inventory removing items + time is sent over by server 5 years ago
  SWIN\jreason 1980455d86 Semi working editable for loop 5 years ago
  Claire Peta 156dcc2235 Added global variables for settings 5 years ago
  Claire Peta d35aa05de3 block spawn, change block to not walkable 5 years ago
  Claire Peta 6177a2d071 Client login cant continue without name, colour and animal selected/entered 5 years ago
  JoshuaReason f5468621f3 Fixed logic tray max length + dropping things back into inventory duplication 5 years ago
  Claire Peta 8e2f0f0a40 background scene made, added image background to menus, server menu made, changed tutorial scenes 5 years ago
  JoshuaReason 97dce6d999 fixed Logic trough selection bug 5 years ago
  Claire Peta 3d85c4e4af Animal and Colour selection from login menu 5 years ago
  JoshuaReason 2897abef90 Added spawn to collor collide two + temp fixed Jump 5 years ago
  JoshuaReason a9a86b3252 Started working on equality for blocks fixed jump waiting 5 years ago
  Joshua Reason b368c78f9e Added leader score; 5 years ago
  SWIN\jreason e9d51aa805 Clients wait for other Clients. 5 years ago
  Joshua Reason 8b1e2b3d78 more work on gamemodes 5 years ago
  JoshuaReason 35bb46e571 Started Gamemode rework 5 years ago
  Claire Peta 57d423d041 move code to game manager: change object texture and update player UI/collected vale 5 years ago