Browse Source

fixed collection object shadow and rotating

colourcollide level blocks change colour on touch - need to put into character script, get material based on character colour
Josh_Dev_branch
Claire Peta 5 years ago
parent
commit
219c7d3ed7
29 changed files with 2787 additions and 6065 deletions
  1. +5
    -5
      Assets/Materials/Collectables.mat
  2. +30
    -7
      Assets/Materials/ColourCollide_1.mat
  3. +10
    -5
      Assets/Materials/ColourCollide_2.mat
  4. +82
    -0
      Assets/Materials/red_grass.mat
  5. +8
    -0
      Assets/Materials/red_grass.mat.meta
  6. +93
    -0
      Assets/Prefabs/Colour_Test_Cube.prefab
  7. +2
    -3
      Assets/Prefabs/Colour_Test_Cube.prefab.meta
  8. +918
    -4939
      Assets/Scenes/ChickenRunOne.unity
  9. +2
    -2
      Assets/Scenes/ChickenRunTwo.unity
  10. +874
    -1075
      Assets/Scenes/ColourCollideOne.unity
  11. +1
    -1
      Assets/Scenes/TuteLevelFive.unity
  12. +158
    -20
      Assets/Scenes/TuteLevelOne.unity
  13. +5
    -0
      Assets/Scripts/Character.cs
  14. +25
    -0
      Assets/Scripts/ColourCollide.cs
  15. +11
    -0
      Assets/Scripts/ColourCollide.cs.meta
  16. +3
    -0
      Assets/Textures/BlueGrass.jpg
  17. +88
    -0
      Assets/Textures/BlueGrass.jpg.meta
  18. +3
    -0
      Assets/Textures/OrangeGrass.jpg
  19. +88
    -0
      Assets/Textures/OrangeGrass.jpg.meta
  20. +3
    -0
      Assets/Textures/PinkGrass.jpg
  21. +88
    -0
      Assets/Textures/PinkGrass.jpg.meta
  22. +3
    -0
      Assets/Textures/PurpleGrass.jpg
  23. +88
    -0
      Assets/Textures/PurpleGrass.jpg.meta
  24. +3
    -0
      Assets/Textures/RedGrass.jpg
  25. +88
    -0
      Assets/Textures/RedGrass.jpg.meta
  26. +3
    -0
      Assets/Textures/YellowGrass.jpg
  27. +88
    -0
      Assets/Textures/YellowGrass.jpg.meta
  28. +4
    -2
      Assets/Third Party Assets/KUBIKOS - World/Materials/GroundWGrass5_Mat.mat
  29. +13
    -6
      Assets/Third Party Assets/KUBIKOS - World/Materials/GroundWGrass_Mat.mat

+ 5
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{
collectable.OnCollect(this);
}
if (other.gameObject.name == "collect_sphere"){
other.gameObject.SetActive(false);
//player.collected +=1;
}
if (other.gameObject.name == "End Portal")
{
other.GetComponent<Collider>().enabled = false;

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ColourCollide : MonoBehaviour
{
public Texture newTexture;
[SerializeField]
[Tooltip("Layers to ignore when checking for blocks")]
private LayerMask Ignore;
public Block CurrentBlock;
public Renderer abc;
void Update()
{
Block.isBlockAtPosition(transform.position + Vector3.down / 2, 0.5f, ~Ignore, out CurrentBlock);
abc = CurrentBlock.GetComponent<Renderer>();
if(abc.material != newTexture){
abc.material.SetTexture("_MainTex", newTexture);
}
}
}

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