From 219c7d3ed73dc3dd4b4701d20e83c161a751458d Mon Sep 17 00:00:00 2001 From: Claire Peta Date: Sun, 21 Apr 2019 16:31:01 +1000 Subject: [PATCH] fixed collection object shadow and rotating colourcollide level blocks change colour on touch - need to put into character script, get material based on character colour --- Assets/Materials/Collectables.mat | 10 +- Assets/Materials/ColourCollide_1.mat | 37 +- Assets/Materials/ColourCollide_2.mat | 15 +- Assets/Materials/red_grass.mat | 82 + Assets/Materials/red_grass.mat.meta | 8 + Assets/Prefabs/Colour_Test_Cube.prefab | 93 + .../Colour_Test_Cube.prefab.meta} | 5 +- Assets/Scenes/ChickenRunOne.unity | 5857 +++-------------- Assets/Scenes/ChickenRunTwo.unity | 4 +- Assets/Scenes/ColourCollideOne.unity | 1949 +++--- Assets/Scenes/TuteLevelFive.unity | 2 +- Assets/Scenes/TuteLevelOne.unity | 178 +- Assets/Scripts/Character.cs | 5 + Assets/Scripts/ColourCollide.cs | 25 + Assets/Scripts/ColourCollide.cs.meta | 11 + Assets/Textures/BlueGrass.jpg | 3 + Assets/Textures/BlueGrass.jpg.meta | 88 + Assets/Textures/OrangeGrass.jpg | 3 + Assets/Textures/OrangeGrass.jpg.meta | 88 + Assets/Textures/PinkGrass.jpg | 3 + Assets/Textures/PinkGrass.jpg.meta | 88 + Assets/Textures/PurpleGrass.jpg | 3 + Assets/Textures/PurpleGrass.jpg.meta | 88 + Assets/Textures/RedGrass.jpg | 3 + Assets/Textures/RedGrass.jpg.meta | 88 + Assets/Textures/YellowGrass.jpg | 3 + Assets/Textures/YellowGrass.jpg.meta | 88 + .../Materials/GroundWGrass5_Mat.mat | 6 +- .../Materials/GroundWGrass_Mat.mat | 19 +- 29 files changed, 2787 insertions(+), 6065 deletions(-) create mode 100644 Assets/Materials/red_grass.mat create mode 100644 Assets/Materials/red_grass.mat.meta create mode 100644 Assets/Prefabs/Colour_Test_Cube.prefab rename Assets/{Scripts/Components.meta => Prefabs/Colour_Test_Cube.prefab.meta} (57%) create mode 100644 Assets/Scripts/ColourCollide.cs create mode 100644 Assets/Scripts/ColourCollide.cs.meta create mode 100644 Assets/Textures/BlueGrass.jpg create mode 100644 Assets/Textures/BlueGrass.jpg.meta create mode 100644 Assets/Textures/OrangeGrass.jpg create mode 100644 Assets/Textures/OrangeGrass.jpg.meta create mode 100644 Assets/Textures/PinkGrass.jpg create mode 100644 Assets/Textures/PinkGrass.jpg.meta create mode 100644 Assets/Textures/PurpleGrass.jpg create mode 100644 Assets/Textures/PurpleGrass.jpg.meta create mode 100644 Assets/Textures/RedGrass.jpg create mode 100644 Assets/Textures/RedGrass.jpg.meta create mode 100644 Assets/Textures/YellowGrass.jpg create mode 100644 Assets/Textures/YellowGrass.jpg.meta diff --git a/Assets/Materials/Collectables.mat b/Assets/Materials/Collectables.mat index d0c4fb1..1aab584 100644 --- a/Assets/Materials/Collectables.mat +++ b/Assets/Materials/Collectables.mat @@ -9,8 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Collectables m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - 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m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: GroundWGrass5_Mat m_Shader: {fileID: 4800000, guid: 4578e9fc29f326b43af42d43ea0a245e, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] diff --git a/Assets/Third Party Assets/KUBIKOS - World/Materials/GroundWGrass_Mat.mat b/Assets/Third Party Assets/KUBIKOS - World/Materials/GroundWGrass_Mat.mat index 74bb24e..3116acd 100644 --- a/Assets/Third Party Assets/KUBIKOS - World/Materials/GroundWGrass_Mat.mat +++ b/Assets/Third Party Assets/KUBIKOS - World/Materials/GroundWGrass_Mat.mat @@ -4,13 +4,15 @@ Material: serializedVersion: 6 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: GroundWGrass_Mat - m_Shader: {fileID: 4800000, guid: 4578e9fc29f326b43af42d43ea0a245e, type: 3} - m_ShaderKeywords: + m_Shader: {fileID: 4800000, guid: db493d1f180f23c43a06dc37f91998a7, type: 3} + m_ShaderKeywords: _NORMALMAP _SPECGLOSSMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] @@ -22,7 +24,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: 9b5ce4b2cb92101469e6b391a0eb11fa, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: @@ -42,7 +44,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: 257566232cf784c47ac6cedbd2354753, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: @@ -57,6 +59,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 2800000, guid: 7576199877aa5fe488012ae9d8bae852, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - 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