colourcollide level blocks change colour on touch - need to put into character script, get material based on character colourJosh_Dev_branch
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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
public class ColourCollide : MonoBehaviour | |||||
{ | |||||
public Texture newTexture; | |||||
[SerializeField] | |||||
[Tooltip("Layers to ignore when checking for blocks")] | |||||
private LayerMask Ignore; | |||||
public Block CurrentBlock; | |||||
public Renderer abc; | |||||
void Update() | |||||
{ | |||||
Block.isBlockAtPosition(transform.position + Vector3.down / 2, 0.5f, ~Ignore, out CurrentBlock); | |||||
abc = CurrentBlock.GetComponent<Renderer>(); | |||||
if(abc.material != newTexture){ | |||||
abc.material.SetTexture("_MainTex", newTexture); | |||||
} | |||||
} | |||||
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