using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class spin : MonoBehaviour
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{
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public float turnFactor = 1f;
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public Transform m_camera;
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public float ZoomAmount = 10;
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private void Update()
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{
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transform.rotation = Quaternion.Euler(0f, Time.time * turnFactor, 0f);
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}
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public void Zoom()
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{
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m_camera.transform.position += m_camera.forward * ZoomAmount;
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}
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public void UnZoom()
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{
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m_camera.transform.position -= m_camera.forward * ZoomAmount;
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}
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}
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