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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class spin : MonoBehaviour
- {
- public float turnFactor = 1f;
- public Transform m_camera;
- public float ZoomAmount = 10;
-
- private void Update()
- {
- transform.rotation = Quaternion.Euler(0f, Time.time * turnFactor, 0f);
- }
-
- public void Zoom()
- {
- m_camera.transform.position += m_camera.forward * ZoomAmount;
- }
-
- public void UnZoom()
- {
- m_camera.transform.position -= m_camera.forward * ZoomAmount;
- }
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-
-
-
-
-
- }
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