using System.Collections; using System.Collections.Generic; using UnityEngine; public class spin : MonoBehaviour { public float turnFactor = 1f; public Transform m_camera; public float ZoomAmount = 10; private void Update() { transform.rotation = Quaternion.Euler(0f, Time.time * turnFactor, 0f); } public void Zoom() { m_camera.transform.position += m_camera.forward * ZoomAmount; } public void UnZoom() { m_camera.transform.position -= m_camera.forward * ZoomAmount; } }